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29-02-2012, 10:52
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Forum Newcomer
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Join Date: Dec 2007
Posts: 11
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Matrix Dynamique
Hello All,
I'm working for a while now on a project and I can't move forward no more coz of my brain capabilities. So I thought "hell! maybe someone could give me a hand here....!"
The Idea is to have a dynamically routable multi Effect....
Same as in the Turnado plugin from Sugar Bytes, and same as Twisted Tools Buffereater... The difference is I can put what ever effects I want inside... (while Turnado has his own effects and buffereater is all done in core)
I understand there are 2 ways of routing things, either I use a matrix that send to all effects, or I chain the effects and have an internal matrix in each one.
Basically what I have until now is a core section that numbers the order of knobs twisted, and a matrix... But maybe I am just stuck in a frame of mind and there is a better way to do this... Ideas are very welcome.
I think I wrote alot. Im gonna throw this in the forum and see what comes out.
If you need screen shots or the patches Ive made until now tel me...
Bless you all
Ofer
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29-02-2012, 13:39
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NI Product Owner
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Join Date: Jul 2005
Posts: 621
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Sounds like you definitely need an external 'matrix' that sends to and receives from each of the effects units.
This can get messy very quickly, so it might be worth looking at the 'partials framework' which has some high tech bus multiplexing code that will help make things much tidier (if you can get your head around it).
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29-02-2012, 16:19
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NI Product Owner
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Join Date: Jan 2010
Posts: 1,590
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hi, you should maybe check out my upload optimus prime. i think using core is necessary for a project of this scope because otherwise it uses an absurd amount of cpu.
find it here: http://salamanderanagram.wordpress.c...optimus-prime/
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29-02-2012, 23:25
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Forum Member
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Join Date: Aug 2007
Posts: 376
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Rolodecks comes with an EXT version that allows you to put your own effects inside - not sure its really dynamic the way you say but you can rearrange effect ordering with drag & drop
http://twistedtools.com/shop/reaktor/rolodecks/
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01-03-2012, 12:00
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Join Date: Dec 2007
Posts: 11
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Hello all,
colB, I was looking at the 'partials framework' for a while now, I dont know why but I had the Idea its the thing I need, maybe just because of the cool name... but to be honest Im not sure I understand it completely... maybe you can help me to understand what exactly am I looking for there?
salamanderanagram (cool name) your optimus prime is super cool! I was gonna use core though only for the event handeling, and the sound processing in primary... you think thats possible?
ehdyn, I could learn alot I guess from twisted tools if they didnt put all the modules one on top of each other.... The drag and drop thing is a bummer... Its really important to me to be able to do this dynamically... for live use... what I mean is that the order of knob twisting will determine the order of effects...
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01-03-2012, 17:15
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NI Product Owner
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Join Date: Jan 2010
Posts: 1,590
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it's really not possible to use primary unless you want to use like 30% of your cpu, as opposed to the 2% that optimus uses... it's possible to turn off core cells that aren't in use while doing so in primary is not advisable.
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01-03-2012, 17:18
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salamanderanagram wrote:
it's really not possible to use primary unless you want to use like 30% of your cpu, as opposed to the 2% that optimus uses... it's possible to turn off core cells that aren't in use while doing so in primary is not advisable.
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Yes I was counting on something like 30% cpu... but thats fine with me, I was also thinking about using the very nice quiet switches...
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01-03-2012, 17:37
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NI Product Owner
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Join Date: Jan 2010
Posts: 1,590
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well, let's say for example you want to have it possible to have 4 fx on at once, you'll need to have 4 copies of each effect. so using any effects that take up 5% of cpu will actually take up about 20%.
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01-03-2012, 17:57
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salamanderanagram wrote:
well, let's say for example you want to have it possible to have 4 fx on at once, you'll need to have 4 copies of each effect. so using any effects that take up 5% of cpu will actually take up about 20%.
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But Im trying to find a way to dynamically chain them, and not multiply the chain....
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01-03-2012, 18:00
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NI Product Owner
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Join Date: Jan 2010
Posts: 1,590
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turning off switches or using send/receives modules while audio is streaming is a bad idea and i don't see how you're going to avoid doing that without 4 copies (or whatever) of each effect. i suppose you could use a crazy complex bunch of selectors and distributors, but i think that would eat even more cpu.
btw i use primary to do all the parameter routing in optimus prime, probably easier than using core imho.
---
i just re-read and i think maybe i'm being unclear - structurally speaking, making a macro that can contain *any* of the FX you want to trigger, and then chaining that macro together 4 (or however many) times is the easiest thing to do. then you simply select which effect if any is on inside each macro. no complicated routing (well, substantially less). optimus prime works like this and my understanding is that both buffeater and the finger do as well.
i tried a few times to make something with only 1 copy of each effect but the nature of reaktor makes it very difficult and imho not the best choice.
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03-03-2012, 09:15
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I am doing a version with copies of the same effects in blocks, and that does works, but Im sure there is a way to make it with one set of each effect. Buffeater works like that and roloEXT too...
Anyone?
Ideas?
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