REAKTOR 5


Audio Demos - Grooveboxes & Effects

Sound Examples

Audio Demos - Grooveboxes & Effects Overview
Chapter 1. Massive - Pattern A
Chapter 2. Massive - Pattern B
Chapter 3. SineBeats 2
Chapter 4. Aerobic - Pattern A
Chapter 5. Aerobic - Pattern B
Chapter 6. Newscool - Pattern A
Chapter 7. Newscool - Pattern B
Chapter 8. Lurker - Proc 1
Chapter 9. Lurker - Proc 2
Chapter 10. Lurker - Proc3


Massive - Pattern A

Sound example of Massive, a sophisticated REAKTOR drum computer which is "massive" in all aspects.


Massive - Pattern B

Sound example of Massive, a sophisticated REAKTOR drum computer which is "massive" in all aspects.


SineBeats 2

Sound example taken from Sinebeats, a beatbox based on three sine oscillators and a noise generator. Its synthetic nature in combination with the flexible effects section has made Sinebeats a classic for electronic sequence production.


Aerobic - Pattern A

Sound example of Aerobic, a virtual-analog drum machine, consisting of a step sequencer that controls a virtual analogue drum synthesizer.


Aerobic - Pattern B

Sound example of Aerobic, a virtual-analog drum machine, consisting of a step sequencer that controls a virtual analogue drum synthesizer.


Newscool - Pattern A

Sound example based on Newscool, a totally unique groovebox with an innovative sequencer based on the Life model developed by John Conway in the 1970s. Its sound engine uses eight parallel oscillator units whose parameters are modulated extensively, plus a versatile effects unit.


Newscool - Pattern B

Sound example based on Newscool, a totally unique groovebox with an innovative sequencer based on the Life model developed by John Conway in the 1970s. Its sound engine uses eight parallel oscillator units whose parameters are modulated extensively, plus a versatile effects unit.


Lurker - Proc 1

Sound example of Lurker, a hybrid effect unit capable of classic phaser sounds, spring reverbs and feedback echoes – but most of all it transforms any incoming signal into stunning rhythmic sequences, mangling pitches and re-arranging the sound.


Lurker - Proc 2

Sound example of Lurker, a hybrid effect unit capable of classic phaser sounds, spring reverbs and feedback echoes – but most of all it transforms any incoming signal into stunning rhythmic sequences, mangling pitches and re-arranging the sound.


Lurker - Proc3

Sounde example of Lurker, a hybrid effect unit capable of classic phaser sounds, spring reverbs and feedback echoes – but most of all it transforms any incoming signal into stunning rhythmic sequences, mangling pitches and re-arranging the sound.


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