Temporary Shading Maze 4
slomo scapes generator
needs Reaktor 6.3.1
Section A and B containes 384 samples in three banks.
Transpose, semi, volume and shading forms the basic sound mod by the Mod-Sources.
High and Low Pass Filter mod by FM and LFO with Mod Sources.
High, Low Pass, Sec A and B are premixed at volume, pan and EG followed by flanger and delay.
Master Limiter and AutoM @Snap# at the end of the chain.
Rotation is an audio based mod source.
PDF manual is on board.
All snapshots are in ensemble level.
Thanks to Dietrich Pank, Jörg Holzamer, Jan Brähler, Mike Clarke, Colin Brown, Stephan Becker, Paul Rogat, Martijn Zwartjes
Sound Design by Brett Lavallee, Jonathan Tremblay, Philippe Loiseau and Paule.
The honor deserve to Günter Hager (r.i.p. 2014) for his beautiful ideas
Samples from LP-Ax-ScW-01 - 03 Stremel 5 (384)
change after response logic zero (charlz speak like Charles - Sharl in french) in MIDI Remote: one step from the first pos (logic zero) in 'clock direction & length' to another step creates an event sends via IC Send to a lazy button.
Destinations are direction, pitch, clock divisor, velocity and the four sample slots.
The demo is one long breeder 14 tune cut in three pieces.