Grain Sample Player Block
Grain sample player.
**check the B panel for additional settings**
- Major Update
- Added 'Output Level' control
- Added 'Mute Button'
- Added 'Global Morph' morphing the ensemble's snapshots
- Position control now also shows 2 decimals precision.
- GUI improvements
- Several bug fixes, like stereo playback speed bug.
- Speed button now shows value in 2 decimals.
- Removed mix function as it overlaps with the morphing function.
- Grain Length now shown in percentage.
- Several bug fixes.
- Fixed position ignoring start and stop controls.
- Adjust default values.
Note: The Gr. Len knob will only display the grain length if a sample is loaded.
This is an extended version of the grain sampler player in a block form.
Specifically designed for sound design purposes, it features a
extremely precise playback speed, going as slow as 1/20.000th of the normal speed up to 50 times normal speed.
Reverse playback is also supported at those speeds.
Additionally it features a lag control for slow, gradual parameter changes (up to 4 minutes).
Also there is a mix feature for most controls gradually changing their values to the default.
Lastly a morphing control enables control of Reaktor's build in snapshot morphing (also with lag enabled for extremely long switches from one snapshot to another).
For morphing select a Korrel snapshot (not of the ensemble) and press 'Set B'. Then select another Korrel snapshot and start morphing.
Included in this upload is an additional block for globally controlling the lag. This is a feature I intend to use in the future for all my blocks.
- Audio is saved with snapshots. Loading a snapshot without audio does not always clear the display. In this case it is displaying a waveform but nothing is played. In this case simply drag audio to the display to re-initialize.
- Long grain lengths on small sample's causing a stutter effect on the end of the sample. Intending to look into letting it wrap around, but as this is more intended for sound design and longer samples it possibly will be switchable.
- Lag function when activated tends to lag to the current position, causing jumps. When it catches up there is no problem.