MotionClusters+? dpc bank ver4

Bunch'a'snaps plus some tweaks for this fabulous thing!!

(10 Votes)
4 (Updated 5 years ago)
5.0MB
June 01, 2016
Reaktor 5 or lower
Other Sounds

DESCRIPTION

MotionClusters is one of the coolest MIDI-note-gen devices I've ever seen, here or anywhere, thank you santiago vilanova!

I've been saving snaps for the last couple of days, puzzling over basically everything in it, totally gave up on the "cluster" option (huh?!—cpu overs galore!—OK, next!), finally reset the voices to 24, and the Notes Trans knob to go from -60 to 12 since I was always having to turn it all the way down to get anything like a reasonable note range to my ears and it didn't seem to go low enough to suit me, no doubt because of some profound misunderstandings…but what the hay, I liked it better. And wow, do I like it!! UmmUmm-gooood!

So here's my snaps inside my messed-with version of the ens., fwiw—I made them all with SteamPipe on Snap 17: Harp, btw, then ran through all the other SteamPipe snaps making slight tweaks so they all seemed to work with MC reasonably well (shortened attacks, etc.). But I also had great fun turning SP off and plugins on in Logic, capturing MIDI files and making a great racket, no new settings required, since I always keep IAC turned on in Reaktor…wow; just great stuff, thanks again! I REALLY hope some other folks send up some snaps, too, or start some discussion; I'm sure I've only scratched the surface…and I repeat: have basically NO idea what's going on inside here…like why the transposing occurs in steps in many cases when switching to a new snap, or why it matters SO much to what the snap sounds like when you switch to it, which snap you switched from, and where in pitch that one was when you switched…or why saving a snap so often dramatically changes how it sounds; whatever, it's all part of the joy.

Update: just recreated this in R5 for those who mayn't yet have 6, plus included a second bank of snaps made in the interval, much more microscopic, mainly just digging deeper; this one is VERY dependent on, or demo's very clearly, how the snaps change depending on where the previous snap was.

Update 2: Fleshed out the Steampipe bank a bit so it's filled with percussive and plucky sounds that seem suited to MC. Having MC running in the background while twirling knobs in SP is just about perfect.

Update 3: Added Monoliner, some new snaps for both MC and SP, plus a MC bank created when the voice count was set to 6. Try 'em all at any voice count; sometimes they don't work at all when the count is changed, or work when it's changed a little, etc. There's some differences between turning off the clock and just turning off the Gate or Pitch on Monoliner, that's why I added the switches. The best part of Monoliner is the consistent transposition results, and how well adjusting the master Pitch Gate and Vel knobs work when patterns are rolling along. Personally, I've recently found the best use of MC is when set to a single snap or maybe two or three, rather than changing snaps all the time, instead making all changes with various panel knobs, esp. the AM synth controls, while recording; wonderful!

COMMENTS  (12)

David Coffin
5 years ago
So far, all these snaps of mine work fine with the latest version (1.2) of this MIDI masterwork, which now includes a voice-number panel control, and lots of other new cool stuff.
David Coffin
5 years ago
Also try playing with voice numbers. Is there a way to add that as a panel control?
David Coffin
5 years ago
It's taken me a long time to realize that MIDI pitch input can have a big impact on this thing, and it doesn't seem to have anything to do with whether the Gate switch is on or not. I've found it very interesting to add a simple sequencer to the ensemble, such as Monoliner when in Stand-Alone mode. Even more interesting to run it as a plug-in (I've only tried Logic so far), with a MIDI file playing/looping. Changes LOTS of things about how this sounds and works.
CAL SCOTT
5 years ago
really cool demo!
David Coffin
5 years ago
Here's a weird thing: I've just been playing with snap changes on Steampipe, with MC always set to the same snap, and NOT using any sort of Master snaps. And even though it's erratic and inconsistent when it happens, when it does, it's always exactly when I change SP snaps: The PolyLFO display and the sounds change on MC, sometimes dramatically. Yet if I leave the MC snap running without changing the SP snaps, the same sorts of changes don't occur on their own, so it's not just MC randomization occurring and only seeming to be synced to SP snap changes…??!? Kinda cool, though:)
David Coffin
5 years ago
Santiago! Thank you in person:) Your device feels to me like what I've been searching for for decades, always in the wrong places, like with Symbolic Composer, and other arcane math-to-MIDI apps. YOUR's is actually fun!
David Coffin
5 years ago
Ahh…good point, sure, down-dated:)
santiago vilanova
5 years ago
So cool Dave! Really cool snaps on there!
Paule
5 years ago
Thanks Dave. MotionClusters is made in R5. Do you own R5 .. and load up your ssf for the R5 fans they don't update to R6?
David Coffin
5 years ago
…and then after you switch to another, switching back changes everything anyway!
David Coffin
5 years ago
I actually like how it matters where you change from, adds a degree of "performability":) The snaps changing on save is hard to manage since it's so easy to forget what the snap sounded like before you saved, the differences usually being about pitch and pitch range, and all pretty random…
Brett Lavallee
5 years ago
I haven't used this device yet, but that snapshot behavior you described is familiar to me. Probably caused by adding controls after some snaps were already made. Re-saving the snapshots should solve it.
now