SCAPUS in playground 1.1
A child of Kursk and TSM
a harsh scapes generator
< always run the clock >
Slot 2 and 3 containes 384 samples in three banks.
Transpose, semi, volume and shading forms the basic sound mod by the Mod-Sources.
High and Low Pass Filter mod by FM and LFO with Mod Sources.
High, Low Pass, Sec A and B are premixed at volume, pan and EG followed by flanger and delay.
Rotation is an audio based mod source.
Osc 1 and 4 are taken from Kursk by OreKore.
Thanks to Guenther Fleischmann, Dietrich Pank, Jörg Holzamer, Jan Brähler, Mike Clarke, Colin Brown, Stephan Becker, Paul Rogat, Henning Malm.
Based on snapshots by Brett Lavallee, Jonathan Tremblay, Philippe Loiseau and me.