Simple Mute on Stop macro (to end the never ending)
Have an actual Mute when you stop the Clock
I was annoyed with many Ensembles still playing although I stopped the Clock (have to stop R6 engine, then restart afterwards, boring). I had a look in the UL, but did not find anything, so I did this with my basic knowledge :-) Place the macro just before the final audio Outs, like you use a VCA triggered by the Play gate in Blocks. I found it useful, hope others too...