Rework Hits 2.1.2

A Hybrid Processor That Changes EVERYTHING you feed it!

(11 Votes)
2.1.2 (Updated 10 months ago)
June 12, 2019
Reaktor 6
Effect Multi-Effect


To start I should point out that the only noise generation in the samples came from a continuous kick drum (IL - BassDrum) pattern on loop. Everything else is from Rework Hits and tones further processed with external FX. The external FX used are Vocodex, Reverb Classic 48, and IL - Delay 3 with cut backs on sample rate and more bitcrush.
[The recordings are a "Before and After" activating Rework Hits.

Rework Hits pretty much reworks...hits. Re-purposes drums and short noise patterns. It can also be used for longer sounds. Beware of the output. I have been unable to tame it within the preset while still keeping everything working normally. Also beware of the LFO. It makes a lot of noise by itself when turned on. When running audio through the section above, the noise from the LFO hops in between points of there being audio. If there is all audio and one free space, the LFO will run in that space.
This plugin can be used alone, though personally I use it with other effects. It changes very basic beats into complex moving parts.

The full User Guild has been completed and can be found in the Edit and Patch view. Everything you could possibly desire to learn and use the plugin. I cover the function and workflow patterns when using and navigating through the new modes. A complete patch line if wanted to make this from scratch or ideas, all typed out. What modules and where in the modules things were modified. Lots and lots of work that has consumed me for the past three days.

For best results, please follow the guide tips and the tips below.

When drums are pushed through this processor they no longer sound like drums. They sound like complex bass lines (and better if you don't forget the external FX). Working with Massive, and this on the output; makes noise that I can't describe in text. You'll just have to hear it for yourself.
Rework Hits v2.1.1 User Guild straight from the Edit screen
Developed by rane@hell.sin
Date: 6/13/2019

All that has been changed and added is below:
-The extra "Multiplier" has found a home.
-More switches that change between modes: Full, Isolated, and Scan+Iso Scan, K-Mod and R-Mod. The options are pretty self-explanatory by ear and I will explain more that are hidden away. The scanner is a modified LFO with "Speed" in "Internal" module of the LFO[R-Mod] as well as big changes to "Rate" and "Tweak" in the External module of the LFO[K-Mod].
These mods interrupt the LFO rate paths which in turn changes the sound when triggered on or off. One is more chaotic[K-Mod] and the other affects the "Rate" only[R-Mod]. I ran into a problem that I later just integrated into the system and that is the LFO likes to self-oscillate when audio is not being pushed through it. It acts as a built in synthesizer. I made it to where the original controls in "Full" work while this is all going on.

Mode Selection Points down the middle of the graphic. * as a visual.
*- Scan+
Only one can be selected at a time as I was unable to make the scanner global and still keep the show. The two options below it are:
*-Iso Scan

-While either "Full" or "Isolated" while in"Beat Lock" or "Isolated" or "Scan+" and in "Default" mode the "Scan+" and "TikTok" knobs are disabled as well as the "K-Mod" switch. The "TikTok" knob is another "Rate" changer and is activated by the "K-Mod" switch.
-While either "Full" or "Isolated" while in "Iso Scan" mode the "Scan+" knob is disabled
-While "Scan+" and "Default" are selected, all of the controls and imported noise(Used in FX chain) become active and function together with the LFO in the mix. When in this same mode but without imported noise the LFO will self oscillate further. By default if the LFO is on while audio is being played through the circuit, self oscillation is cut depending on the lengths between patterns or sounds. Any noise between notes will be manipulated in the FX Chain.
-While "Scan+" and "Iso Scan" are selected, only audio coming from turning the "Scan+" knob can be heard and all other controls function normally. Also when in this mode, when "Feed" is turned from half way to all the way left this changes the length that the noise from "Scan+". Turning "Feed" from halfway and all the way to the right makes for a shorter sound depending on how fast you turn the "Scan+" knob.
-While in Full Scan (Scan+ and Iso Scan) the volume levels continue to pass through and do not show up as recorded noise.
-When in "Scan+ and Default" the "Scan+" knob puts out artifacts when searching through the scan window, while Scan mode is set to "Beat".
When in "Scanner Mode" all of the controls work. With "Scan+ and Default" active the attenuator is disabled all but the on/off when set to 0 as off.
-[Tested] - When white and pink noise is patched in the same points as the "Auto Ins" all of the controls work and you are just changing inputs from either outside of the plugin in, or patching together setups using Reaktor entirely.
-Audio being pushed through the circuit and though the scanner will always max the output volume. This is why I say to use a vocoder because even at stock settings, the output to the additional affect reduces and brings down the overall noise while bringing out more character. The options to boost the signals in the EQ and still make it out alive, a vocoder will make this happen. I think I am obsessed with them.
-When switching between scan modes, changes to the setting in the last mode are saved, but they do not intersect each other ever. Gotta pick one or the other.

"Iso Scan" or "Isolated Scanner" will trick you on your first few tries as it appears as a bug and that controls have broken links. To get to "Iso Scan" select the last icon of the top three and the last icon of the bottom two. Then right from there and depending on the EQ position, and the other controls up top, when you turn the "Scan+" knob and it will make some noise. If audio is being played through the plugin while you are doing this, the pattern/sound will appear in the scan and later die off in a way that may be hard to remake. They sound cool and always keep your recorder going. This thing is addictive. All of it!

Rework Hits v2.1.2
By rane@hell.sin

Only changes are:
-automation control titles
-Changed "Pulse" to "Duck" because I like ducks and they make everything better.
-Same rules apply from above, just only tag names changed.

-I worked some bit on MIDI support and I am no programmer. Most likely the problem, is that I don't understand this side and I can't ever make it work. Same problem in python, CSS, and HTML. If anyone wants to figure it out then sweet, but it is not coming from me.
-The Automation Tags in the snapshot view in FL are no longer confusing. I don't know how they look in other software. Everything is clearly labeled and not a mess when it comes to automating switches. I have not gotten around to testing my MIDI morphing theory: MIDI inputs in place of audio inputs.

It took a bit to get around to it because I fell off the face of the earth.

"K-Mod" is found when the LFO/Scanner mode is set to "Free" and R-Mod is in "Beat" mode.
"K-Mod" activates another rate modifier "TikTok"
"R-Mod" activates "Speed"

-There is a total of:
-9 switches
-15 knobs
-1 3-Band EQ [Modified]
-1 Relay
-1 Comb Filter [Modified]
-1 LFO [Modified]
-2 Multipliers
-2 Dividers
-2 Inputs
-2 Outputs