Emulation of Erica Synths SYNTRX
This is a fun, rough and ready emulation of the excellent SYNTRX by Erica Synths. The buttons on the matrix have three levels of activation and multiple inputs (rows) can be active per output (column). The spring reverb is hugely taxing on the CPU, there are hundreds of 'micro diffusors' in order to get the spectral smearing somewhat correct. I have added a more normal reverb, also interesting in that the length of the delay lines are each a prime number of samples and are not modulated. Another item of note is the Sin oscillator in Osc1 as its shape parameter gives it an interesting spectrum, it was developed some time ago for another project and works well here. There are some simple patches which show basic funtionality and will help you get to grips with how signal routing via the matrix works. There is a global signal level adjustment which is most useful when randomising the patch/snaphot. The filter was specifically chosen to be similar to the hardware equivalent after I watched Loopops' video and saw that at certain settings the resonance seemed to migrate to the zero crossing portion of the waveform and I remembered seeing Vadim Zavalishin demonstrate this. The trapezoid envelope loops by default and is super fun. If the envelope is not self triggering when it should, you can use the attack button in the X/Y unit to manually trigger it. Use external audio, the included (external to Syntrix) sequencer and delay effect too.