Real time quantize
Real time quantize
This object receives: 1. Range (number of ticks per pattern). 2. Modulo (song position).
Designed to work with 'Clock" but can be wired to any other object (like song position etc).
Real time quantize receives midi contls. (poly), store them and then send them on specific time.
Concept: let's say we're playing something and want to add an instrument, note, sample etc at specific time. Usually we have to 'listen to the rhythm' and 'to play with it'. Unfortunately we're, as humans, unable to be accurate as computer can so we need to ask the computer to help us.
Playing live with live players is one thing, nothing 'quantize', everything has a deviation of maybe known 'human percentage', which make the music 'human'. Unlike 'human performance', when we play a loop or using a drum machine the 'human deviation' disappears and 'total accuracy' takes place. This is a fact which we can't get over, no rhythm manipulations can fill like human performance and this maybe the characteristic of computer performance.
I want to play 'live' with my computer; if I play virtuosic it might be ok because no virtuosic music is totally quantized. But when it comes for example to sample that should be played exactly on the first bit and be stopped exactly on the third sixteen's… then I have to use Real Time Quantize.
View B: the upper 'text' is IC Sends so you can wire them anywhere, usually to buttons. The lower list is quantize time.
There are 3 different quantize settings; you can add more of your own if you need to. Also possible to use midi Notes with the object 'Chan. Message' because it's monophonic, add then yourself if you need to.
View A: After you've wired the IC Send there no need to watch the entire table, so it's recommended to switch to view A to watch only the quantize settings.