Text-Based Template

SFX Integrated

(2 Votes)
1.0 (Updated 4 years ago)
97.1kB
October 04, 2015
Reaktor 5 or lower
Other Test Area

DESCRIPTION

A template that contains all that is needed to create a text-based game with SFX integration. This can also be used for easy documentation, with the first macro being the main menu, then going from there.

What is included are two instruments, a Text Instrument where all the text processing takes place, and a SFX instrument where all the audio gets processed.

In the Text instrument is an empty stacked macro to be used with the empty page macro next to it, as well as an example stacked macro with page macros in it to show how everything works.

Further documenting can be found in the info of the empty stacked macro, and the empty page.

You can of course enlarge the stacked macros to any size, and put stacked macros inside stacked macros ,if you so wish (an example for that could be when one undergoes a sidequest).


Created by:
Jonathan Tremblay
SyniteAudio
10/04/2015
v.1.0

COMMENTS  (11)

Jonathan Tremblay
3 years ago
Finally got around to making it possible for me to accept donations, you can donate here: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=XDMDUSF9SSLLL&lc=US&item_name=SyniteAudio&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted
Jonathan Tremblay
4 years ago
You are very welcome.
Brett
4 years ago
Wow, great tool, thank you very much!
Jonathan Tremblay
4 years ago
Brett, here is the .ism: http://www94.zippyshare.com/v/cHLjA3t3/file.html
Brett
4 years ago
Yes please, I'm interested in the example, and the equations as well.
Jonathan Tremblay
4 years ago
I also have an example instrument of this Math Menu GUI that I brought together a while back, basically just a collection of math equations that I used at the time and thought it fitting ti put them all in one place, if you want I can upload it, it's a great example of utilizing a menu page with other pages.
Jonathan Tremblay
4 years ago
You are most welcome, just note that the way I have it structured, all macros in the stack are numbered in an ascending order starting with the first macro being 1, this makes it easier to organize and know the order, to accomplish this the event is then subtracted by 1 before reaching the Panel Index, to fit back into how Stacked Macros function. This is purely for ease of use.
Brett
4 years ago
I'll be using this on the B pane of my blocks as a user manual, with title, credits, and instructions pages. Thanks a lot for this great tool.
Jonathan Tremblay
4 years ago
I can, but I'd have to get some basic sounds for the SFX, however that being said, things can get very complicated very quickly if one doesn't keep the structure clean and organized, which is one reason I labeled things with a basic number structure.
Brett
4 years ago
This is an awesome idea. Can you make us an example game?
Jonathan Tremblay
4 years ago
If anyone has any comments, questions, or concerns, feel free to leave them.
now