AR-Env synced to Loopend
This AR-Envelope will deliver Risers on the point.
the attack-time-knob will set the loopendpoint instead of a fixed amount of time.
any time you trigger the envelope, it will calculate the time until the loopend.
the whole concept is based on songposition and tempo, you have to hit play to get this running.
when the loopend is reached it will be send a short Slave-Trigger-Gate or a realeasetime lasting gate (toggle-mode on).
while coding i got bored of holding the key on the keyboard to rise the envelope-> hold and auto release implemented
then hitting a key got boring -> autogate implemented
then single loopstart autogate bored me -> more autogates(1-16 in a euclidean style?) per loop implemented (envelope dribbling with retrigger active)
monotone dribbling got boring... - > implemented chaos mode (any trigger will calculate a new loopend)
this features bundled with quantised modulation is powerful.
only the attack time(loop) and the releasetime are affected by the quantising.
and the chaos will have only a effect, if you modulate the attack or release time.
lots of hours were spend on visuals with a focus on self-explaining... no manual!
have fun experimenting and buildung feedback-slave-loops
the dark and the silver instruments should work identically
starting base was michael hettricks west coast AD. but i deleted and reworked pretty everything.
only a small "hold"-macro has survived. thanks!
i can upload only a small ensemble at the moment, timeouts on 2MBit adsl...