RainGen

Procedurally Generated Rain

(24 Votes)
1.3 (Updated 3 years ago)
13.2MB
March 16, 2016
Reaktor 5 or lower
Instrument Sampler

DESCRIPTION

I want to start off by apologizing to Paule Amca, since he made snapshots for an earlier version of this generator, when I was going to soon update it which would nullify the use of those snapshots. Next I wanted to mention that this was a project long in the making while I was in my "Audio for Video Games" class at school and while we were discussing Procedurally generated games, and audio to boot, I came up with a nifty way to make it easier for games to generate rain, without having to worry about looping the same sample and having people notice it being looped (if done wrong). This RainGen came about, and was only recently completed after my friend recorded all the raindrops I needed to make this function how I wanted.

Included is:
Ensemble, which contains RainGen v1.3 and Differberator v1.1
Instrument, which contains just RainGen v1.3

If you think I deserve a cup of coffee, you can donate here:
https://www.paypal.me/JonathanTremblay

Below you will find the description for the RainGen.

RainGen is a procedural rain generator that is based on 128 different single rain drops. Every recording will sound different, no two will be alike.

____How To Use (General)____
To start off, look at the "Active Display" and select an engine to view under the "Engine Select" menu and then look under the "Engines" stacked macro to see the controls for that engine, press the "On" button of the "Tick/Tock Clock" to start up the engine, or if you wish, you can just press the "On" button of any of the 4 engines in the "Active Display".
Once that is done, go ahead and turn on a sampler by pressing the "On" button of the corresponding sampler in the "Mixer" section of the Engine, or press any of the "On#" buttons in the "Active Display" that corresponds to the Engine and Sampler you want.
And just like that, you have rain!

___How To Use (Active Display)___
This is where you see what is active at any given moment. Here you can see which samplers of which engine is active, as well as being able to turn on/off those samplers and that engine. This exists so that while you can't see all the controls of all the engines at once, you can still be notified of what is going on when you are not actively looking at the controls.

v.1.3
-Made seed generation easier
-Fixed some typos

v.1.2
-Fixed up some internal connections

v.1.1
-Cleaned up GUI
-Cleaned up internals
-Added Set Random to keep it consistently procedural
-Added Engines, each with 4 Randomizers/Samplers/Filters/Clocks
-Added Active Display for ease of use with Engines
-Added other misc controls and parameters

Created by
Jonathan Tremblay
JonathanTremblay@live.com
SyniteAudio
03/20/2016
v.1.3

COMMENTS  (19)

CinningBao
1 year ago
This is perfect for a project I'm working on but I'd love to use Paule's maps, sadly the link folder is empty. Any chance he can reupload them?
Elle Heaps
1 year ago
Thank you and nice work :)
brendon bradley
1 year ago
Great Job!! This is just what I was looking for.!
Jonathan Tremblay
1 year ago
vvvvvvvvvv
Paule
1 year ago
Rain Gen to Ambiance Generator: I enjoy again! Feed the RainGen by Jonathan with my own maps. Find here-> http://tinyurl.com/hylygmd 13 gb 7ziped - all for free
ian ainslie
2 years ago
Awesome!
Jonathan Tremblay
3 years ago
The 4 engines are the same, which allows to alter each engine differently to achieve different sounds, ranges, envelopes, filtering, timing, panning.
Kim Joris Boström
3 years ago
Very cool! I always loved the sound of rain – and of thunder, too, please won't you add a thunder generator?! To what extent are the four engines different? Or are they just 4 copies of the same type?
Paule
3 years ago
A special thank to your friend who recorded the samples.
Jonathan Tremblay
3 years ago
HAHAHAHA I'm such an idiot, I apologize. I was so tired while working on it I can't believe I forgot to connect the Output macro..
Omar Misa
3 years ago
Fun sampler! With the instrument, of version 1.1, the in/out ports of the [Output] macro are disconnected.
Brett
3 years ago
Rain and other nature sounds are something I always want to incorporate into my music, but I am never happy with my own recordings. So, thanks for this. It sounds great, and I like the functionality. The Defferberator is awesome too.
jason corder
3 years ago
this sounds great! will definitely be using it in some ambient music down the road
Paule
3 years ago
Jonathan, the ssf are for the instrument RainGen not for ensemble!
Jonathan Tremblay
3 years ago
Thank you for the feedback, I apologize for the lack of intuitive handling of the generator, I was just putting it together to get it to work to begin with, and it was only recently I got back to it after I got all the rain drop samples. I will soon working on making it look nicer.
Dieter Zobel
3 years ago
love it. much thanks.
Christopher Soulos
3 years ago
Forgot it was on for an hour while I worked... Great!
Omar Misa
3 years ago
Sounds trippy when intermingled with the sample map from Jim Hurley's 'Goban'. i love Differberator btw.
Paule
3 years ago
nice one
now