rachToy XY v3-Broken
Fixed a problem which broke this nicely!
DESCRIPTION
Found this recently in my vast downloads collection (MUCH bigger than the UL itself considering all the dups and resaves), loved it… and then I accidentally broke it in a way that seems pretty cool, described below at *^*
In the meantime, here's a long explanation for HOW I broke it which you can certainly skip over: As I messed around with all the cool randomization tools, I started wanting to be a little less random with it, so I started to precisely reconfigure just specific blocks and saving stuff. Then I found I couldn't save snaps to the Clock Divider block, which is often an easy target for sometimes totally, and often interestingly, reconfiguring a Master Snap you particularly like. Started a forum thread about fixing this in general, heard it was a bug, but got some suggested workarounds, which led to dragging in a new copy of that block from the Factory collection, which fixed the snap saving BUT also converted the 2 banks of original snaps so that they wouldn't change CLK DIV settings when switched between, something to do maybe with device ID's but I couldn't get it to work right. This seemed a great shame…UNTIL I heard of another fix for snap-crippled blocks (see thread here: https://www.native-instruments.com/forum/threads/cant-create-snaps-for-some-blocks.313784/#post-1555645), and tried that on the original download, which worked great WITHOUT wrecking the original rachMiel snaps. THEN I discovered that if I saved out the broken snap banks from my failed-fix version of the ensemble and loaded them into new banks in the fixed original, the snaps in these banks STILL wouldn't change CLK DIV setting at all, but you could load in a new snap for the CL DIV into any one of them, and those settings would hold whenever you switched to a new snap in that bank. Just as if the CLK DIV was snap isolated…but it's NOT in any of the other banks.
*^* The Good Part:
Two copied banks from the original upload all of whose snaps have the Clock Divider snap isolated, but NOT at the Property level, at the bank level. Plus a few CLK DIV snaps you can load into these banks to reconfigure the whole bank. And you can save more, assuming the bug doesn't reappear now that this iteration already has some banks.
Well, such are the thrills in MY Reaktor life; hope this works for a few of y'all, too!
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