krell-simulation with a back- and a front-oscillator
this kerell simulation not only generates random sound fragments, but also a random sound texture, as can be heard in the background of the original krell-soundtrack. therefore it contains two "oscillators".
the random parameters for the back oscillator (pitch, frequency and amplitude for 3 sine- and 1 sub-oscillator) run through a lowpass filter (glide effect) and finally through a reverb with feedback.
the following parameters are randomly influenced for the front oscillator: pitch, frequency, glide (with resonance), attack, decay, delay. furthermore a filter (cutoff, resonance and filter output), a reverb effect (dry/wet) and a mixer (level, panorama).
many thanks to joey valizian for the ingenious "numeric readout with multitext"-macro, which can be easily adapted to own needs, and to efflam le bivic for the nice retro-knobs.
layout a: krell-background, layout b: black background