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Drum Cruncher 2005

Percentage based drum sequencer / sample player

(43 Votes)
1.0 (Updated 16 years ago)
602.2kB
September 26, 2005
Reaktor 5 or lower
Instrument Sampler

DESCRIPTION

After two years, Drum Cruncher is back! The top half is a percentage based sample player for evolving beats. Very useful. The bottom half consists of two breakbeat generators.

Add your own effects and enjoy!!

COMMENTS  (9)

shawn gilbert
14 years ago
I gave this a 9 considering the period it was made in...faults or not.
Darren Halm
15 years ago
Great little ensemble. Nice and simple, been making alot of beats with this. Thanks.
Der Einmeier
16 years ago
like the concept, thanks for sharing and, yes, it's most fun feeding it with own sounds ;-)
cocolowrez
16 years ago
Very rudimentary (e.g. the tables won't save with snapshots, no sample select, no pitch control...) but with great potential. Nice idea!
Georg Fries
16 years ago
Wonderful ensemble. Okay, some files were missing. But I just loaded some own strange samples from last winter into the ensemble, tweaked a bit and have a haunting result made of static sounds and unpredictable (randomized) ones. Very nice. Wouldn't trash it, Dave, simply load own files into it, it's far more than "just for BD and Kick". An experimental tool, first class!
Dave Bourke
16 years ago
Nine files missing, so I trashed it. Sorry.
Chris R Gibson
16 years ago
My download indicates 9 files are missing (BD04 and Kick11j not in ensemble folder)
Soarer
16 years ago
Yeah it's fun to play with but why not make it only a sequencer that you can connect to anything like Memory Drum 2 for example? And then be able to route each step seq to any midi note... That would be great imho. Also longer sequencer tracks would be great, like 32 or 64 steps. Hope to see it someday... Thanks
Peter Dines
16 years ago
This is a lovely ensemble - full of great ideas. I love this sort of hybrid generative idea where there's a nice balance between static pattern and random variation. Just a couple of nitpicks - you should reduce the voice count to 1 and make all the internal modules and macros monophonic. That halves the CPU usage. Also, the ens complains of missing samples that weren't included in the zip. But those are just nitpicks - again, great ideas in here.
now