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2.7.4 is out

Discussion in 'MASCHINE Area' started by ALDREAD, Apr 18, 2018.

  1. ALDREAD

    ALDREAD NI Product Owner

    Messages:
    5,564
  2. ALDREAD

    ALDREAD NI Product Owner

    Messages:
    5,564
    2.7.4 - 2018-04-18
    ADDED “Target” parameter to the Loop recording mode of the Sampling Page

    This parameter determines what should be done with a new recording when the recording is complete. “Take” simply adds the new recording to the Take list of the current plug-in, “Sound” puts the new recording into an Audio plug-in in the next unoccupied Sound Slot (useful for layering the recording with whatever else is in the current Pattern, like a guitar looper pedal), and “Pattern” puts the new recording into an Audio plug-in in the next unoccupied Sound Slot AND additionally creates a new Pattern where only this loop is being played (useful for capturing different versions of a part and quickly reviewing them by switching Patterns).

    ADDED "Looper" workflow to MASCHINE JAM
    This feature automates the use of the new Target parameter for fast sampling and layering. Holding the IN 1 button enables this new Loop Recording mode (it’s also helpful to pin this mode on by holding IN 1 and pressing the SONG button). While this new Loop Recording mode is active, pressing an existing Pattern will trigger a recording of a new loop which is then added as a new Sound in the existing Pattern; doing this repeatedly allows you to quickly layer recordings on top of each other. Alternatively, pressing an empty Pattern button will trigger a recording and will then place that recording in a new Sound Slot AND a new Pattern will be created where only the new loop is playing back. When pressing the IN 1 button, External Input 1 is selected as the source for the recording. Pressing GRP while in the Loop Recording mode will select the focused Group as the source. Pressing MST will select MASCHINE’s Master output as the source (for resampling what is currently playing).

    ADDED Footswitch control of Sampling
    When in the Sampling page or when the Loop Recording mode is enabled on MASCHINE JAM, a connected footswitch can be used to control recording. Pressing the footswitch will arm a recording according to the current settings. Pressing the footswitch again before recording has actually started will cancel the recording. If recording is in progress, pressing the footswitch once will stop the recording—double-pressing will abort the recording (any recorded audio to that point will be discarded). If the recording is complete, holding the footswitch down for a few moments will trigger Undo so you can try another take.

    IMPROVED Automatic tempo detection of the Audio plug-in
    The algorithm now chooses a tempo that’s closest to your current project tempo. For example, if your project tempo is 170 BPM and you load a loop which should be 174 BPM, MASCHINE will now set the Source Tempo as 174 BPM instead of 87 BPM as it did previously.

    ADDED “Re-pitch” engine mode to the Audio plug-in
    This engine simply retunes/repitches the loop (like speeding up or slowing down a record) to make it conform to the Project tempo. This mode requires significantly less CPU power than the default mode, but you will not be able to retune the loop at all (any pitches programmed in Gate mode will be ignored—only the timing of the programmed notes will be used to gate the playing audio).

    ADDED Ableton Live DAW Integration for MASCHINE MK3
    Mixer and basic DAW Control. Access Ableton Live Mixer via MASCHINE MK3 hardware: Volume, Pan, Mute / Solo / Arm states are visible on screens. Also access essential controls: Play / Stop / Record / Session record, Clip Navigation, Launch & Record, Quantize, Undo / Redo, Automation Toggle, Tap Tempo, and Loop Toggle.

    IMPROVED Recorded Takes are now saved and recalled as part of the Project

    ADDED Automatic external audio recording latency compensation
    This compensation will be in effect when recording from an External Input and with the Monitoring parameter turned Off. The system currently works based upon the overall latency reported by the selected audio interface.

    REMOVED Right-click removal of Events in the Pattern Editor
    In this version, the normal context menu is now opened on right-click. Events can still be deleted using a double-click as well as using the "Paint" and "Erase" tools.

    CHANGED Right-click behavior in the Arranger
    In this version, right-click no longer removes Patterns from Scenes. It now opens a context menu with many useful options for arranging.

    IMPROVED Behavior and cursor icons for resizing Events in the Pattern Editor
    The active area for resizing Events is also increased.

    FIXED Prelisten controls would disappear on the Samples tab of the User Library

    FIXED It wasn’t possible to Quick Edit notes on the MASCHINE JAM

    FIXED Recording Settings would remain disabled if you cancel the recording during the waiting period before recording actually starts

    FIXED The BPM and Swing values in the header would not update their values when loading a new Project

    FIXED Duplicate would actually duplicate note events even if none were selected
     
  3. ALDREAD

    ALDREAD NI Product Owner

    Messages:
    5,564
    Nice , some new mouse features
     
  4. Frank P.

    Frank P. NI Product Owner

    Messages:
    320
    wow ! i am very impressed.
    good things. and a fix of the audio latency ! yeah !!!
    NI for Nobel Prize !
    :) !!!
     
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  5. motionscreen

    motionscreen NI Product Owner

    Messages:
    161
  6. Steve Mosher

    Steve Mosher NI Product Owner

    Messages:
    204
    oooooooooo .... THAT RIGHT CLICK MENU!!!! THANK YOU!!@#
     
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  7. dvoa78

    dvoa78 NI Product Owner

    Messages:
    130
  8. motionscreen

    motionscreen NI Product Owner

    Messages:
    161
    But only when monitoring has not being used during recording:
    "This compensation will be in effect when recording from an External Input and with the Monitoring parameter turned Off"
     
  9. motionscreen

    motionscreen NI Product Owner

    Messages:
    161
    No, that´s why I wrote "ought to".
    Also I will play live with Maschine next weekend and I never install updates short-term before such an event. Actually I´m still on 2.7.2 ;-)
     
  10. dvoa78

    dvoa78 NI Product Owner

    Messages:
    130
    My bad just read it wrong.
    But it is all fixt for what i know.
    They did a couple of more improvements to.

    Best regards.
     
  11. ALDREAD

    ALDREAD NI Product Owner

    Messages:
    5,564
    I'm just going to point out that we've had two updates in less than 14 days :)
    Slow down n.i my mobile data can't handle so much , in such little time
     
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  12. Frank P.

    Frank P. NI Product Owner

    Messages:
    320
    I checked it. audio recording is now working correct without latency. now you can create tight loops with external inputs.
     
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  13. NTRLX

    NTRLX NI Product Owner

    Messages:
    151
    Not only JAM fix but also some other enhancements and features. Cool. Good job.
     
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  14. crushkd001

    crushkd001 NI Product Owner

    Messages:
    536
    Thanks for this

    "FIXED The BPM and Swing values in the header would not update their values when loading a new Project"

    it was annoying
     
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  15. KC Muff

    KC Muff NI Product Owner

    Messages:
    294
    Great news on the quick update hopefully issues will be sorted.
     
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  16. crushkd001

    crushkd001 NI Product Owner

    Messages:
    536
    Okay, you need to not look a gift horse in the mouth.

    N.I. Keep bringing the updates!!!
     
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  17. KC Muff

    KC Muff NI Product Owner

    Messages:
    294
    Not if they mess essential features up in the process
     
  18. trilbyt

    trilbyt New Member

    Messages:
    5
    I recreated a live set with the new update, using the audio plugin and the new Re-Pitch mode.

    I noticed something troubling. 'audio loops' that are not at the system audio rate sound really bad in 'Re-Pitch' mode. Some of my loops were at 44.1Hz they were fine. Some were at 88.2Hz they were screwed. I then flipped it and ran the system at 88.2 and the 44.1 sounds were bad.

    This is a pity. I'll have to convert my 88.2 down to 44.1. Also 48Hz files might also be shitty and it may be more sublte, so you might miss them until you really listen.

    On the positive side the CPU use more than halved. :)
     
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  19. Kaldosh

    Kaldosh Well-Known Member

    Messages:
    2,131
    That's what I call a major update .. . Cool news...
    I can still see coming the voices reminding us all those things to be done required ages ago.
    Still this probably arrived just in time before a moody switch to akai or push:D :p.

    Will be a nice week end though ;)
     
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  20. kb420

    kb420 NI Product Owner

    Messages:
    566
    I didn't have the 32 bit version of Maschine on my pc. I only had the 64 bit version. Native Access said that it couldn't find the 32 bit version, and it actually made me install that just to update to version 2.7.4. Did anybody else notice that or run in to that situation?