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Acoustic KITs...ride problems

Discussion in 'BATTERY' started by dippy, Nov 17, 2004.

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  1. dippy

    dippy NI Product Owner

    Messages:
    794
    this seems so far to be limited to the big acoustic kits, although a few electronic kits seem to be similar.

    I have narrowed my CPU spikes to using the rides. I can do anything, no matter how complicated/type of kit, but if I introduce the ride I get this gradual increase to overload.

    Definatly not a denormal problem
    Definatly not a hyperthread problem
    Yes, my puter is optimized for audio
    No it does not matter what host I am running
    No it does not matter what soundcard I am using, settings etc
    I can have one ride soloed, or loaded with absolutely nothing else running and have this bug.

    Anyone else?
     
  2. pego

    pego NI Product Owner

    Messages:
    14
    I see

    Hi,

    Thanks for responding to my tread about sound quality.

    And for your problem:

    I don't (yet) own or use battery2, but I have (had) a similar problem with some soundfonts loaded in SFZ and SFZ+. To be more precise: sonic implats session drums (2). I figured out it was because of the building up of layers.

    In my tread about sound quality someone of NI responded that there are about 8 to 11 velocity layers for the rides with samples up to 10 seconds.

    If several of them keep ringing these layers/ audo streams have to be rendered simultaniously.

    Maybe this can be the problem: high quality (?) rides maxing CPU out.

    In SFZ I stopped this by limiting the simultanious voices. I don't know if that is possible in Battery(2)?

    Maybe put an envelope on them so they dont sound for 10 sec, but let's say for 3 or 4?

    Hope this helps some.

    Hugo

    www.pego.be
     
  3. Jeffty

    Jeffty NI Product Owner

    Messages:
    2
    It's a duration thing

    I think you'll find it's simply a matter of sounds (usually cymbals) that have long decays and being re-triggered 8-to-the-bar. Some of these ride cymbals have a default decay of 10 seconds or so. How many times might you re-trigger that cymbal in that time frame? What other drums are you triggering at the same time?

    Either create your pattern with that limitation in mind or you can easily shorten the decay in the envelope window on the lower right. Once in a mix a ride with a short decay can sound pretty much the same as the longer ones without all that voice and CPU-stealing build-up.
     
  4. dippy

    dippy NI Product Owner

    Messages:
    794
    nope, even if I load a ride into a blank space in, regardless of it being a midi for triggering, groove agent, whatever....
    Now again to restate, I can have GA, with like a major fusion thing going, fast BPM and as long as I don't have rides going..........no problem.......but introduce rides............steady CPU climb to overload.
    It's not GA, because it does it without. If I mute the ride output from the triggering source, no problem. But turn it back on, steady CPU Gain to overload. But....you can't just mute the rides in battery, that does nothing.
     
  5. serrano

    serrano New Member

    Messages:
    1
    ride problems

    I encountered the same problem today... I use Battery 2. I just assigned that cel to it's own voice group and gave it a max of 8 voices. I also increased overall voices to 64. That did the trick.
     
  6. pego

    pego NI Product Owner

    Messages:
    14
    Thanks

    Just ordered battery2 yesterday. Thanks for the workaround. This way I'll know how to proceed.

    Hugo

    www.pego.be
     
  7. dippy

    dippy NI Product Owner

    Messages:
    794
    I'll give this a try

    But please bear in mind that if NI needs to be aware of this and make sure they do everything to make it smooth automatically, I don't think that we should always have to do "workarounds" when it's obviously something they overlooked in the first place.

    But I thank you much for the 411:)
     
  8. pego

    pego NI Product Owner

    Messages:
    14
    Got it

    Hi,

    Just to say Battery 2 arrived today and istalled without probs. I must say it is up to my expectations and more.

    I love thesounds of the library and it is the first time I found and am able to use such a good jazz kit.

    Very organic sound and also well programmed regarding velocity. Good job. Am just scratching the surface though and will post a review and some mp3's on my site once I got some more time toying with it.

    I will have to redo quite some stuff with the new kit(s).

    Hugo

    www.pego.be
     
  9. digital-t

    digital-t New Member

    Messages:
    2
    Jazz Kit

    I'm glad to here you guys like my jazz kit. The ride is of very long duration. The problems you guys are having is a polyphony problem. The previous responses are right. If you limit the polyphony you'll get better performance on slower machines. We sampled all the cymbals with their entire decay. This was done for sonic quality reasons. Cymbals just don't sound good with an artificial enveloped applied to them. If you guys have any cool Jazz Kit demos, email me a link. I would love to hear what you guys have been creating with our portion of the sound library.
     
  10. pego

    pego NI Product Owner

    Messages:
    14
    Re: Jazz Kit

    Hi and congrats again.

    I am currently making a series of backing tracks and a first impression using the old jazz kit can be found here(at bottom of page: play buttons, I suggest the "with rhythm" button).

    http://wwww.pego.be/lessons/standards/summertime/summertime.html

    Hugo

    www.pego.be
     
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