Basic reaktor level has parabolic shaper how do same in Core?

Discussion in 'Building With Reaktor' started by Vanhapolle, Jun 16, 2021.

  1. Vanhapolle

    Vanhapolle NI Product Owner

    Messages:
    217
    Basic reaktor level has parabolic shaper how do same in Core? i try develop reaktor block of course i can theory use base level stuff (i dont know is bad block design if i do such) what i process more in core side if needed. i finally found this exact allows do basic saw look more stuff what some synths produce.
     
  2. colB

    colB NI Product Owner

    Messages:
    3,823
    There is a core parabolic shaper in the factory library.

    Go to core layer
    hit return on your keyboard
    type par
    choose Par Shaper (Shaper) form the list
     
    • Like Like x 1
  3. Vanhapolle

    Vanhapolle NI Product Owner

    Messages:
    217
    try check again. and i found this module have only two inputs unlike primary side module what have three inputs.
     
    Last edited: Jun 17, 2021
  4. Paule

    Paule NI Product Owner

    Messages:
    7,325
    If you hit the return key inside a core layer a searchbox opens.
    Type in this searchbox 'par'
    All it's easy.
     
  5. colB

    colB NI Product Owner

    Messages:
    3,823
    Yes, you are correct. Seems that what it does is:

    input * input * par + input * lin

    something like this in core:
    prim par.PNG

    I've attached an ens that shows this produces the same result as the Primary par shaper.
     

    Attached Files:

  6. Vanhapolle

    Vanhapolle NI Product Owner

    Messages:
    217
    Thanks.
     
  7. Vanhapolle

    Vanhapolle NI Product Owner

    Messages:
    217
    what modules are these (their name i want copy this by hand i learn better this way) what have ar and lin connected.

    i found multiply modules but they dont look this i found them in menu they seems be x*a if looked correctly i dont know how is different is basic multiply. these lin/par inputs can setted this way? at least words what i need to found it in Core manual. i bet makes more complex builds easier read.
     
    Last edited: Jun 20, 2021
  8. Vanhapolle

    Vanhapolle NI Product Owner

    Messages:
    217
    QUickLookBus seems related this but i dont still understand how get both ends same name than end location. Becouse this new thing not related original thing i bet is better do new thread. Little later i fou9nd it. i should remember there is many menus in places where you cannot imagine... but indeed feature makes things possible do rthigns more clear like macros what i use reduce clutter. and of course if they are important i can save them..easier than selecting multiple elements of thing what this exact thing like my "vintage saw".
     
    Last edited: Jun 20, 2021
  9. Big Gnome

    Big Gnome NI Product Owner

    Messages:
    567
    Those are x*a modules (under Math Mod). They perform multiplication in response to an event arriving at the upper input whereas the basic multiply module will do so any time an event arrives at either input. 'Modulation macros' are covered in the Core Manual between p. 79-81. I really urge you to read through that and the Blocks Framework manual at the least, and please take a little time to familiarize yourself a little with the macro library.
     
    • Like Like x 2
  10. Vanhapolle

    Vanhapolle NI Product Owner

    Messages:
    217
    point use this other is reduce cpu usage? asnd of course read. soon try build more my ideas next unique? saw/tri combination. i have allready so many ideas. simple buit still.