Beat mangler/glitcher

Discussion in 'REAKTOR' started by Nimravus, Mar 20, 2017.

  1. Nimravus

    Nimravus New Member

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    3
    Hello,
    could you suggest what kind of algorithm/effect is to be applied to achieve this kind of sound?

    I can think of White Grains and the like but the WG output is sort of "smeared" and anti-aliased
    while I'm aiming at more jagged and sharp sound.
     
  2. Paule

    Paule NI Product Owner

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    1,323
    Nimravus, do you test Modular a commercial product by NI?
     
  3. Psynapsex

    Psynapsex New Member

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    25
    Max/msp
     
  4. Nimravus

    Nimravus New Member

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    3
    Paule, haven't heard of that, what is it? Do you mean Molekular?

    Psynapsex, that was what I thought at first, considering the character of sound it produces. Although I don't think it couldn't be made with a Reaktor machine. What is so unique about Max algorithms (or even GRM tools) that can't be made within Reaktor? I'm not a specialist, just curious.
     
  5. salamanderanagram

    salamanderanagram NI Product Owner

    Messages:
    3,134
    i mean, there's a lot going on in there, but a lot of it is just basic bitcrushing and sample reduction, particularly towards the end.

    you don't need max/msp, there are tons of reaktor ensembles that can do this sort of stuff.

    nothing. DSP is DSP, no matter what language you implement it in.

    and finally, paule is actually probably referring to Molecular, and multi FX engine for Reaktor.
     
  6. Joey Valizan

    Joey Valizan Member

    Messages:
    43
    I'm hearing a lot of granular pitch shifting and grain size/ oscillator modulation. Maybe some position modulation as well. Before the granulizer effect, I suspect a space reverb with the release time being modulated pretty erratically to create buildups and bursts. Definitely some bit crushing and reduction going on here too. I'm a big fan of these kinds of effects and I usually put another space reverb on the other side of the granulizer to end to make it sound as though its existing in a space. I maybe a little of that here. you can definitely find these effects in block form. I have two blocks that I haven't released that would probably help you get the effect you're looking for. They're for my own use so their not as honed as I would like them to be for public consumption. I would be happy to share them if you PM me.
     
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  7. Brett Lavallee

    Brett Lavallee Well-Known Member

    Messages:
    563
    a grain delayed pulse source, resampled after implementing reverb, with heavy amplitude modulation and bitcrushing, then a lowpass filter
     
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  8. Paule

    Paule NI Product Owner

    Messages:
    1,323
    Yes you're right.
     
  9. Brett Lavallee

    Brett Lavallee Well-Known Member

    Messages:
    563
    If you're into blocks, try Thrasher by Colugo_
     
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  10. Nimravus

    Nimravus New Member

    Messages:
    3
    Was trying a bunch of instruments from the user library and the closest I could get to the that sound was with Colorstrip (a granular resampler). Still I have no idea how to get this abrasive kind of sound (less aliased?) If I was to apply a distortion it still would sound kind of "organic" as if there is a waveshaper that would process the output audio. As far as I can see it affects any machine or instrument that is built out of Reaktor modules. I'm not familiar with core level processes, so please tell me is there any way to change this?
     
  11. Psynapsex

    Psynapsex New Member

    Messages:
    25
    Trasient effect maybe?
     
    Last edited: Apr 15, 2017

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