I thought I'd share/show off a new 'Nested Knob' framework I've been working on - inspired by vintage oscilloscopes, actually. I'm aiming to release it here in the next week or so (as part of a larger set of controls / design and development tools). It's a clever way to provide three different parameter controls within a single control area - real-estate is precious, but so are parameters! Animated GIF of the functionality/behavior (sweet action?) Static image This particular functionality is largely based upon 'Creating Advanced Knobs - Mouse Area Module' tutorials by salamanderanagram (though I've re-programmed it using Core). The 'Build A Sophisticated Step Sequencer' series was essential as well (for additional GUI / Mouse Area handling trickxxss). There are also some elements from the Automation Examples (provided by Native Instruments) - I used the 'Target' example as the model for my Automation / Snapshot handling. In the ZIP (Attached Below) : You'll find a Macro with the complete control/configuration as shown in the images. It contains three outputs pertaining to the Outer/Middle/Inner controls. They all send the Blocks standard 0...1 value range (though, changing this would be trivial). This is all to say, it should be relatively plug and play for those of you who find use for it. I've also included the Knobman source (.knob) file. Perhaps you like the concept, but you want to make your own design. This should be easy enough to modify to meet your needs. Likewise, I've tried to make the code as clean/logical as possible to encourage easy adaptation/customization to accommodate different ranges/scaling (or even # of ranges/controls). >> I've also provided a 'DEVELOPMENT' version of the macro (shown in the GIF); it provides outputs/numeric readouts for additional, helpful values such as the 'Radius' position of the mouse. Should you decide to change the size/range of things in your custom animations, use this 'Radius' to guide you in your quest for custom values (ie. Setting the 'boundary' values for each control/layer). The main visual effect/functionality involves six separate animations. The three separate controls are rendered individually and layered using the 'Layer' attribute, amazing right? Each control is comprised of a stacked macro with two subsequent macros containing the Alpha 100% and the Alpha 20% 'Ghost' variant of the control. The Mouse Area Control Handler (Core Cell) does what it says by handling the display/behavior of these various animations to achieve the effect. Feedback/questions/comments welcome. I'd love to know if there are ways I can improve/optimize, so please DO post your suggestions (and your criticisms). Thanks for reading!