1. IMPORTANT:
    We launched a new online community and this space is now closed. This community will be available as a read-only resources until further notice.
    JOIN US HERE
NOTICE:

Our Traktor Pro Public Beta is available again in our new online community. Join us if you want to try new features.

MORE INFO

New Cue inside of paused loop

Discussion in 'Bug Reports' started by Aleix Jiménez, Oct 28, 2021.

  1. Aleix Jiménez

    Aleix Jiménez Active Member

    Messages:
    345
    Good afternoon,
    Here's another one :)

    Bug Description
    If you trigger a hotcue which is a loop (which automatically sets a new cue position), pause the deck in the middle of the loop, and then press CUE, the deck sets a new “virtual” cue position (easy to spot if you have Snap enabled), but maintains the loop in position as the CUE position. Therefore, pressing the CUE afterwards does nothing: it doesn’t go to the cue loop in point nor plays from the new “virtual” cue in the actual position in the middle of the loop.

    Steps to reproduce the issue
    1. Store a loop as a new hotcue
    2. Trigger this hotcue
    3. Trigger Play if the deck wasn’t playing already
    4. Stop the deck in any point inside the loop
    5. (Optional, but helps to identify better the issue) Enable Snap
    6. Press CUE to spot the issue. You’ll see that a new “virtual” CUE position is created in Traktor, but the CUE indicator is stored at the Loop In position of your hot cue.
    7. Press CUE again and you’ll see that you can’t start cueing from that position.

    Expected behavior
    Option A (Preferred). When pressing CUE inside an active loop while the deck is paused, pressing CUE makes the deck behave as it would normally do when pressing CUE, but inside/throughout the loop.
    Option B. When pressing CUE inside an active loop while the deck is paused, pressing CUE sets the CUE marker at the Loop In position (which it does when the deck ISN'T paused).
     
  2. Jonas C @ NI

    Jonas C @ NI NI Team NI Team

    Messages:
    161
    Hi Aleix Jiménez !

    I think what's happening there is the actual expected behaviour as a Loop Cue point is always set to the beginning of the current active loop.
    For example if you do :
    1. Set an active loop in a track
    2. Pause inside the loop
    3. Set a cue point

    The Loop Cue point created will take the beginning of the loop as cue point and I think that's actually what I would expect.
     
  3. Aleix Jiménez

    Aleix Jiménez Active Member

    Messages:
    345
    Hi Jonas,
    With all due respect, I don't think it is, let me explain the bug a little bit more so that you can confirm me if this is the expected behaviour or not :)
    1. Load a track to any deck
    2. If the loaded track doesn't have any loop stored as a hotcue:
    2.1. Set a loop
    2.2. Store it as a new hotcue
    3. Trigger this loop hotcue.
    NOTE: At this point, the Cue Position/Indicator will become/will be placed at the Loop In position

    4. Trigger Play if the deck wasn’t playing already
    5. Stop the deck in any point inside the loop
    5.1. (Optional, but helps to identify better the issue) Enable Snap
    6. Press CUE to spot the issue.
    6.1. You’ll see that a new “virtual” CUE position is created in the middle of the Loop, but the CUE indicator is stored at the Loop In position of your hot cue --> you don't have any visual feedback of this new cue position
    6.2. Press/Trigger CUE
    6.3. Nothing happens:
    -Deck won't start cueing from that (invisible cue) position
    -Deck won't start cueing from the loop in position
    -CUE is broken at this point, until you press play again and you have the deck playing OR until you deactivate the Loop
    -Pressing (or holding) CUE does nothing at all, feels broken

    Let me know your thoughts! :thumbsup: