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Display ADSR as graphics

Discussion in 'Scripting Workshop' started by thormyrdal, Nov 25, 2015.

  1. thormyrdal

    thormyrdal New Member

    Messages:
    13
    Well hello folks, my name is Thor Myrdal, i am a composer, sounddesigner and singer from Hamburg/Germany.

    I am currently working on my costume Sample Library and i got pretty far without any knowledge, but i will ahve a question here and there i think.

    So Hi everybody, i would aprecheate your supprt here.

    Well lets come to my first question, I have scripted a ADSR so far and now i want to cast the graphical element of these adsr on top of it, like in the Heavyocity Library Gravity, has someone a clue how they did it or any suggestions how i could bring that to life? It is possible, they did it, but i have no ******* clue and searched off my ass to find it out, but nothing.

    greetings
    Thor Myrdal
     
  2. loachm

    loachm NI Product Owner

    Messages:
    2,066
    ...I don't have Gravity, but at first glance it seems like they're using tables (ui_table). I guess, they aren't even real representations of the actual envelopes and it looks rather gimmicky to me. But, as I don't have it, I could be wrong - so better wait for the nicest dragon on the planet (or any other script guru) to chime in...

    (Bottom line is - I have a feeling it might be a hell of a work to script it and its usefulness would be quite questionable...)
     
  3. thormyrdal

    thormyrdal New Member

    Messages:
    13
    Hey thx for the reply, yeah i guess also with the hell of a work, but yeah, a man got to do what he´s got to do :p

    Anyways, i would love the challenge ^^

    KSP was 2 weeks ago a hell of work to for me and still is, but tahts the fun of it right, you rush into new land and fight great battles (mostly with typing mistakes lol) but if you would die, odin would accept that as a entry into vallhalla i guess :D
     
  4. loachm

    loachm NI Product Owner

    Messages:
    2,066
    ...well then, let's hope this task doesn't kill you, because I suppose, scripters aren't exactly treated the best way in valhalla...
     
  5. thormyrdal

    thormyrdal New Member

    Messages:
    13
    well back to topic, i have still no clue how they did it.

    maybe attach_zone() in combination with find_mod(), i am still trying differnt things out.

    if someone has a clue what i should test to combine, i will give it a try.

    well it has not that much of a hurry and would be a nice to have but is not on my top priority