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Enable single-shot samples from Kontrol

Discussion in 'KONTROL S2 / KONTROL S3 / KONTROL S4' started by Meteoroz, Aug 16, 2011.

  1. Meteoroz

    Meteoroz New Member

    Messages:
    4
    Can anyone point me in the right direction here. I'm trying to figure out how to get a single-shot sample enabled from the Kontrol S4.

    If I hit the 'Play Sample' button, it plays, but the default state is disabled, so you don't hear anything. If I load a loop into a sample slot, then enabling that is done automatically when you hit the sample button.

    One other thing - is there a way to change between single-shot and loop for a sample, using the S4? I'm trying to avoid using the keyboard or mouse here.

    Thanks
     
  2. scamo

    scamo Administrator Staff Member

    Messages:
    321
    The only chance is to remap buttons on the S4. But being you need 8 different buttons, you're probably better off with an extra controller.

    scamo
     
  3. DJ Slick

    DJ Slick NI Product Owner

    Messages:
    117
    wait, what am i not understanding about this?

    i've pressed the single-shot samples before, and i just remembered they acted sketchy, like i'd have to start it, and if i pressed it again, it would stop it. if i pressed it a third time it would start from the previously stopped position, halfway through my sample.

    what i wanted was each time i press the button for it just to PLAY THE SAMPLE FROM THE BEGINNING. and if i press it again, PLAY THE SAMPLE FROM THE BEGINNING.

    right now i seem to be better off using cue points on a normal deck as they have the proper stutter start mechanism. this was dissapointing, but i just figured i was doing something wrong...

    does anyone else get this? not trying to derail the thread, just wondering if we're talking about the same thing? don't understand what "default state is disabled" means.
     
  4. scamo

    scamo Administrator Staff Member

    Messages:
    321
    Hmmm...ok. Let's see if I can explain.

    Sample deck slots in "Loop Mode"

    When you press the play button of a sample deck slot on the s4 and the congruent deck is playing (i.e. Deck A->Sample Deck C), it will load a sample loop the size of the loop size setting for the deck and the sample will automatically be running too, but muted (the wave screen is darkened). When you hit the play button on the sample slot again, then the sampled loop is audible in the channel of the sample deck. The sample is also playing in sync with the "master". The sampled loop is also automatically set in loop mode, with this function.

    Loop mode is designated by a small green loop image top right side of the sample deck slot.

    While the loop is running and audible (wave form is bright), if you press play on the sample slot again, then the loop continues, but will be inaudible (muted). If you press play again, the loop is audible again (wave form is bright again) and still in sync. So the sample slot play button is a form of mute in loop mode.

    Press and hold the play button for more than 2 seconds, the loop will stop and cue back to the beginning and stop playing. Now you can press the play button and the sample will play at the beginning and be in sync with anything running as the master.

    There is a downside to this stopping and cueing process. If you have a loop already running in another slot in the same deck and you don't want the new sample to be heard, it unfortunately WILL be heard for the 2 seconds until it stops, if the volume for the slot is turned up any. More on this below.


    Sample deck slots in "One-shot Mode"

    The one-shot mode is visible as a light blue arrow, where the green loop symbol normally is (top right in the sample deck slot). You can also toggle over to the one-shot mode from loop mode by clicking the symbol in Traktor (or by mapping buttons on a secondary controller.)

    If you load a sample into a sample deck slot from a playlist or "external" to Traktor and its type hasn't been set, it will load as a one-shot. You can set the sample type in Traktor by right clicking on the sample in the playlist/ explorer and selecting the sample playback type.

    In one-shot mode, you have NO synching. You can hit the play button for the sample deck slot and the one-shot will start from the beginning and play to the end, at the speed it was recorded at. Once the sample playback is finished, the sample will cue back to the start. If you hit the play button during the playback, the sample slot is cued to the start again and and playback is stopped. Pressing the play button starts it again. Quant has no effect here.;)

    To delete the sample in a slot, press Shift+Play (of the sample slot you want to delete).

    So, I hope the explaination helped a little. The manual probably has all this explained even better, but it helps me learn, when I write it down.

    All that being said, I believe the control of samples and the workflow would be better if:

    the delete and cue-back function in loop mode were swapped. By this I mean, use shift-play to cue the loop back to the beginning, so it doesn't play and possible mess up already running loops. Use the 2 second hold function to delete.

    The play button in one-shot mode should be a trigger to also cue to begging and play. This would make it react more like a cue point button.

    Maybe this can be remapped? I need to learn how to remap buttons on the S4.;)

    What do you think?

    scamo
     
  5. ThePattern

    ThePattern New Member

    Messages:
    19
    You should check the manual

    http://www.djsuperstore.ro/cs-docs/2550-1327054317.pdf

    section 5.5. One way to easily trigger a sample in loop mode/continuous play mode versus one shot mode is to use the cue buttons. If you actually switch the "active deck" on the s4 to whatever deck your sample deck is in, the controls on that side of the s4 now do different stuff.

    So like if your sample deck is in deck D, and you press the Deck D button on the right side of your S4, your cue point buttons will now actually be alternative triggers to your sample slots. You can use those buttons to activate the corresponding sample slot in a retriggering/one shot type of way. Again, check the manual link above, go to about page 111, it explains it a little better than I can.