1. IMPORTANT:
    We launched a new online community and this space is now closed. This community will be available as a read-only resources until further notice.
    JOIN US HERE

Gate event problem

Discussion in 'Building With Reaktor' started by STXman, Feb 8, 2016.

  1. STXman

    STXman New Member

    Messages:
    5
    I'm trying to make a gate that will emit a value of 1 as long as I have a key held and only reset to 0 once all keys have been released, but I can't seem to figure it out. Any tips?

    *Edit* Never mind problem solved
     
    Last edited: Feb 8, 2016
  2. herw

    herw NI Product Owner

    Messages:
    6,421
    and how?
     
  3. STXman

    STXman New Member

    Messages:
    5
    I just found a workaround so I didn't need to figure it out.
     
  4. BLOKDAK

    BLOKDAK Member

    Messages:
    211
    I wrote a macro in Primary that does exactly this (and a couple other silly things). I wrote this as my first learning experience to teach myself Reaktor/Primary, so I didn't understand much about events (and there are probably initialization/order issues) in Primary.

    If I were to implement this now I would definitely do most of it in Core (and it would be another great learning experience, I'm sure).

    I did find it useful to use in place of the MIDI Gate in lots of cases, but I don't think I ever shook out all the bugs - which is why I'm uploading it here instead of to the User Library. Maybe someone else will find some use out if, too.

    BLOKDAK
     

    Attached Files: