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HELP! Prob with Swithches!

Discussion in 'Building With Reaktor' started by chaircrusher2, Mar 5, 2004.

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  1. chaircrusher2

    chaircrusher2 NI Product Owner

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    I have been putting together my life ensemble and there's a very screwy behavior: Any time I hit a switch, it acts like I've restarted the master clock, which controls the clock driving the event tables. What's up with that?

    Any suggestions on how to turn off this horrible behavior?

    I'm playing TONIGHT in about 5 hours so PLEASE if you're on get back to me quick!
     
  2. John Nowak

    John Nowak Account Suspended

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    Send it to me. I've got an hour before I'm leaving.

    john at john nowak dot com
     
  3. chaircrusher2

    chaircrusher2 NI Product Owner

    Messages:
    155
    Thanks a lot, I figured something out.

    I actually figured it out on stage while I was waiting to be up -- I had a write clock set up per NI instructions -- put a pulse into an accumulator at the audio sample rate, synced to restart. But I put
    in extra stuff to reset the accumulator to zero on restart.

    This caused a problem with switches because switching a switch changes up the audio signal graph, and all event-sendinging things -- including the lashup of a start/stop module with gate and restart merged. I just let the accumulator float, and it apparently does the right thing when I start and stop the master clock.

    It was fun though. I have a live ensemble with sampling into audio tables, that loop at the master tempo, so I can play stuff in through guitar, microphone etc, and trigger sampling with a foot pedal. Then I use an X/Y module to 'grab' chunks of audio with the mouse and repeat them, drill and bass style. I also have some sequenced samples where I do the same sort of messing around with the sequencer clock with an X/Y module.

    I put up an earlier version if you search on 'Chaircrusher' but it's a converted R3 ensemble, which means that it will crash if you unhook the clock and reattach it due to an event-rate loop. Strangely enough if you don't unhook anything, it will still work.

    I'll put up the new version which is simpler and more to the point.
     
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