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Interested in Komplete 8 - but don't want to break Kore 2 compatibility

Discussion in 'KORE' started by chico jones, Aug 1, 2011.

  1. chico jones

    chico jones Forum Member

    Messages:
    261
    I am very interested in getting Komplete 8, but I'm seeing some people saying that the new Massive, Absynth, FM8 engines may not be compatible with Kore 2.

    So my question is. If the new synth engines aren't compatible with Kore 2. Can I upgrade to Komplete 8 and choose NOT to update the individual synths?

    The major changes in Komplete 8 are Kontakt 5 and Guitar Rig 5. Are these compatible with Kore 2?

    Finally, I'm hoping just updating Kontakt and Guitar Rig will enable me to continue using Kore along with Komplete 8. But I still wouldn't want to miss out on the 1300 new presets for the synths. I could be wrong, but I'm guessing they are coming from Kore soundpacks. So it shouldn't be hard to release a Kore compatible download of the new presets for Kore/Komplete owners, right?
     
  2. wetdentist

    wetdentist NI Product Owner

    Messages:
    984
    NI have been somewhat cloudy about this aspect of the nightmare. some of the smartest Kore users have posted ways for this problem to be fixed, but seemingly to no avail. i won't even consider Komplete 8 now
     
  3. kb123

    kb123 NI Product Owner

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    1,255
    Kontakt was never "compatible" with kore, ksd's were produced for the instruments in kontakt after the event as if they were an external plugin. Also, its only retro 2 thats added to the kontakt sound library from 4, so not much difference.

    As GR5 is a version upgrade GR4 should still work ok with kore, so again the problems "should" be less

    Hope this helps a bit
     
  4. dogstar

    dogstar Forum Member

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    81
    So let me get this straight.. im paying 250$ for an upgrade from K7 to K8 but..... the new versions of the synths/instruments will not be able to be loaded into kore 2. But Kore 2 will work like normal.. just not with InKomplete anymore>?

    Im not sure if Im in denial or not... I just want everything to keep working... Ill keep spending money for great stuff.. but once my whole castle comes crumbling down... I will develop an aversion to NI because of this grief and despair Im paying them for.
     
  5. ginko

    ginko NI Product Owner

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    242
    The OP's original question is THE ONE YOU NEED TO ANSWER NATIVE INSTRUMENTS!
     
  6. kb123

    kb123 NI Product Owner

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    1,255
    We've been try to get an answer to this for what seems like an eternity now without much success other than don't update....

    Now that Komplete 8 is officially launched for purchase, it is more important than ever that NI clarifies the situation. The information must be known, I don't see any possible reason for witholding it any further
     
  7. sowari

    sowari Moderator Moderator

    Messages:
    27,759
    please wait for NI clarification as to how the Komplete 8 plugins can work with Kore 2.

    but i can say, the new Komplete 8 plugins will be able to load into Kore 2.

    sowari
     
  8. BorniPI

    BorniPI Forum Member

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    27
    Sounds logically, because the plugins are only DLLs.
     
  9. Andrew Koenig

    Andrew Koenig NI Product Owner

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    248
    I think the real question is whether installing Komplete 8 will change the behavior of Kore sounds that already exist.
     
  10. BIF

    BIF NI Product Owner

    Messages:
    1,109
    No, the real question is, "Where the hell is Native Instruments?"

    What are we, stinky cheese? Unbathed peasants? I know, mushrooms! You know how they grow mushrooms...keep them in the dark and throw sh!t on them.

    Come on Keir, we need answers, please. Now that the K8 Announcement Party is over with, some of us need to plan for September, if such a thing is possible.
     
  11. Andrew Koenig

    Andrew Koenig NI Product Owner

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    248
    Naah, I'm going to wait for the November/December sale.
     
  12. sowari

    sowari Moderator Moderator

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    27,759
    why would that happen?

    the way i understand it, is that the new plugins can still load ksds.

    anyway i would also like Keir to make an announcement a.s.a.p.

    sowari
     
  13. kb123

    kb123 NI Product Owner

    Messages:
    1,255
    The new plugins can read ksd, but only as part of a batch process that converts them to the new maschine format on first startup. This is what Keir said in a massive thread ...

    "For Massive, FM8 and Absynth 5 optional batch conversion of user sounds is done at first startup. In addition there's a batch conversion function - so the process is easy. This means we won't be supporting .ksd natively any longer. It could be confusing for users if some sounds appeared in Maschine, but others didn't."

    So, from the point of the next update there will either be 2 copies of each sound - one in each format, or everything will be converted to Maschine.

    If its the first option, Kore is always going to be out of step with whats changed in the instrument with its corresponding confusion, if its the second option, the sounds wont appear in the Kore browser anymore. Pretty fundamental issue. If this doesn't need clarification, what does?

    We also get back to the age old question, will the converted sounds, sound and behave identically to their previous incarnation. This has been a major problem in the past.


    I don't know how many times we need to say it, please please please please please give us some clarification to this NI, it couldn't be more simple to answer. By not answering, it only makes everyone believe there is an even bigger issue lurking that we are not aware of yet.
     
  14. sowari

    sowari Moderator Moderator

    Messages:
    27,759
    i agree this needs answering because there are already been posts where inaccurate statements have been made because users do not have the correct information about how Komplete 8 will work with Kore.

    anyway, i don't see why the new plugins will not be able to read the old ksds when used inside Kore 2. to clarify, a Massive sound - maybe with a Kore effect that was saved in Kore as a ksd, should still load with the new Massive engine :S

    we will probably have to backup ksds so that they can be used in Kore. so i suppose this means that the sounds will not be 'shared' ones, the ksd sounds will only work in Kore?

    when you say converted sounds, do you mean will a converted Massive ksd behave and sound the same in Massive?

    sowari
     
  15. kb123

    kb123 NI Product Owner

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    1,255
    If the engines are going to read the new format rather than the ksd format, then we will need to create new ksds for each Maschine preset as if it was for an external synth - problem 1 ....Problem 2.... Following that line of thought, existing Kore soundpacks etc that use combined formats in KSD format will no longer be usable in Kore because the engines will no longer be compatible with them ..

    What is the upshot? The kore engines likely wont be updated past where the individual instruments stand now, ie. supporting the ksd format - if thats the case, are we going to be in the situation where for example Kore 2 the application is LION compatible, but the kore engines wont be? as the updates are only being applied to Maschine format versions of the instruments.

    In the past in Absynth and Guitar Rig, when preset formats have changed, some preset sounds have changed too. Changing format involves risk - cant avoid it.
     
  16. nielsdolieslager

    nielsdolieslager NI Product Owner

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    2,122
    Installers of these products usually give you the choice to install a part or not. You can install K7 without Absynth, FM8 and Massive so you can probably install K8 without them too.

    It does look like the presets are from the discontinued korepacks, the amounts are the same. NI could make them available in koresound format. We can always ask.
     
  17. sowari

    sowari Moderator Moderator

    Messages:
    27,759
    i would have thought that the new engines would read kds and the new format. i would guess that if you save a patch in say Massive Standalone, then that patch will be saved in the new format.

    surely existing Kore Soundpacks will still be read?

    sowari
     
  18. nielsdolieslager

    nielsdolieslager NI Product Owner

    Messages:
    2,122
    We will need to create new koresounds for new presets in the Maschine format. The engines in Kore will probably still load the koresounds though, because the preset's information is dictated to it by Kore. NI says it's going to make Kore updates beyond the format change.

    It will be like Kontakt: you can make a Kontakt preset in Kore. If you save it in Kore, there will be no nki. If you save it in Kontakt too, there will be an nki. If you change the nki using Kontakt outside of Kore and then open the preset using Kore, you will load the one you made in Kore, not the one you changed outside of Kore. Kontakt running in Kore can still load the changed nki, unless the Kontakt engine in Kore is older then the one you changed the preset in.

    So... if you don't keep updating the engines manually after they stop updating Kore, you can no longer load presets in Kore made outside of Kore. And if you update, the updated synth can no longer load a koresound when it's not running in Kore.
     
  19. sowari

    sowari Moderator Moderator

    Messages:
    27,759
    to clarify, from the NI website:

    * The additional synthesizer sounds are taken from the products FM8 TRANSIENT ATTACKS, ABSYNTH SPECTRAL EXPANSION, ABSYNTH TWILIGHTS, MASSIVE EXPANSION Vol. 1 & 2, MASSIVE THREAT, and URBAN ARSENAL 1 & 2, which are no longer available separately.

    sowari
     
  20. clementshawes

    clementshawes Forum Member

    Messages:
    515
    According to the Kore 2.1.3. update page, Kore will be updated to Lion compatible but from other posts throughout the forums, I'm not sure that this is expected until Dec?
    So perhaps the 2.1.3. update will bridge/fix some of these issues with the new engines and preset format.
    I'd like to think, and this is personal speculation, that the Kore 2.1.3. update will read the same presets as Maschine to make it easier for endusers (and possibly the devs too).