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Loop Rippa Problems....

Discussion in 'REAKTOR' started by Maradona83, Oct 22, 2005.

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  1. Richie Grin

    Richie Grin NI Product Owner

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    447
    i have been in love them for a little while. you are THE man!
     
  2. Richie Grin

    Richie Grin NI Product Owner

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    447
    so is there a way to build a solution to this issue? can someone maybe explain to me how i can attatch a start from ____ box/module to a numerical value so that the position can be actuated?

    i really don't have time to use the scene seq'er in the matter that it is. i mean, i can make cool little 12 bar things, but i really want to make much longer sequences with it. and restarting from bar 1 everytime just takes forev...
     
  3. sowari

    sowari Moderator Moderator

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    27,759
    yes there is a way to build a solution to this, which is what i did with the "looper" in Fourtechre. so you could have a look at that and try to transfer the concept into Looprippa.

    on the other hand you could have 12, 1 bar patterns (as an example) and use the sequence select knob to change which patterns are playing. if you want to automate that, then you can use my "pocket pattern player" macro which is included with the Squaretechre upload.

    FWIW, the rather excellent sequencing drum machine "Rhythmaker" (from the Electronic Instruments Vol. 1 package), has a sequencer that uses this concept. it has a "From" knob which is used to select which bars the sequencers start from. used with the Bar knob (which selects the length of the loop) you have a nice idea.

    BUT, start with my FourTechre. the "set loop length" macro, is the one that sets where the loop starts (and ends). just add to the start list so that you can play more that the first 4 bars and change the entries in the other lists to suite your needs. hopefully my structure is easy to follow?

    sowari
     
  4. Richie Grin

    Richie Grin NI Product Owner

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    447
    awesome dude. i'm gonna check it out. thanks.
     
  5. CList

    CList Moderator

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    3,299
    Erm, I'm not 100% sure what you guys are talkin about <sheepish grin> but I think Sowari has got the right idea for what I had in mind for how to use the instrument.

    So, for example, if you want to have it play for 12 bars normally, and then kick in a sliced-up variation of the loop on bar 13, you'd make one sequence that was flat, and another sequence with your variation, and then at bar 13 have the seq # knob change from seq 1 to seq 2. This works especially well when running as a VST. You just have your host select sample# and seq# via MIDI automation.

    - CList
     
  6. Richie Grin

    Richie Grin NI Product Owner

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    447
    hi chris. thanks again for making this fantastic instrument.
    what we've been talking about is how there is no start from bar #: _x_ function in the scene selector sequencer so that creating 12,24,or36 bar phrases (say 36 bars all saved as one sequence) is much faster to create.
    i just think it would be faster to be able to start from any bar you wanted in your sequence, say bar 5, and press play starting on bar 5 so you can program from 5 on to say 10 and just hear those bars over and over rather than having to start from bar 1 everytime and having to wait to get to bar 5 before you can try to hear what the slices sound like from there on.
    hope that was clearer. also, sorry, i haven't inserted the suggested piece yet. but i will when i eat breakfast tomorrow.

    p.s. i like those vst sequence switch knob ideas
     
  7. sowari

    sowari Moderator Moderator

    Messages:
    27,759

    i hear what you are say Ritchie. but i am also hearing Chris. and chris understands what you are saying.

    basically, loop rippa was not made with your concept in mind.

    the change in view idea is there just to see better for "programming" 2 bar sequences, rather than a 1 bar sequence.

    sowari
     
  8. Richie Grin

    Richie Grin NI Product Owner

    Messages:
    447
    i know. this got way more dragged out than i thought it was going to be when i first posted. i appreciate the help.

    (however re-reading, your last post, now i'm confused as to what you mean because i'm not talking about programming 1 bar sequences.... haha honestly i think we're all explaining different concepts. it's funny, but i'll have to try and make what i'm talking about and e-mail it to you. i'm really not trying to make the machine work that differently.) let's just end the topic i guess.
     
  9. CList

    CList Moderator

    Messages:
    3,299
    OK, it seems to me that you can do what you want by simply adding an "offset" knob with a range of, say 0...32 to the sequencer macro and wiring it up like so (see jpg).

    The problem would be if the steps are not 1/16th or 1/8th note size, this may not work quite the way you expect it to, but you could get it to work in all cases with a little extra math and fiddling.

    - CList
     

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  10. CList

    CList Moderator

    Messages:
    3,299
    ...after playing with that modifiekd structure for a minute, I realized that you might want to also add the value of the Offset knob to the the "XO" value that comes out of the "x-view scroller" macro before sending it off to it's 4 destinations.

    Cheers,
    C
     
  11. sowari

    sowari Moderator Moderator

    Messages:
    27,759
    Richie, i am pretty sure i understand what you want.

    what i am saying is that the concept behind LoopRippa IS 1 or 2
    bar sequencers. and using the Sequence select knob to change those 1 or 2 bar patterns.

    btw, Clists last 2 posts explain what i did in FourTechre to loop different parts of a 4 bar pattern.

    sowari
     
  12. Richie Grin

    Richie Grin NI Product Owner

    Messages:
    447
    DUDE THIS WORKS FANTASTIC. you are my heroes.
     
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