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Maschine 2.0 duplicate scene issue???

Discussion in 'MASCHINE Area' started by beatsbyverse, Feb 27, 2014.

  1. beatsbyverse

    beatsbyverse New Member

    Messages:
    11
    In Maschine 1.8.2 you can duplicate a scene and the duplicated version will keep the same name as the original.
    In 2.0 it creates a new scene number. Example Scene named Intro is duplicated and the name is changed to scene 02 instead of keeping the name intro. Maschine 1.8.2 did this just fine and that is missing in 2.0



    HELP!!!
     
  2. beatsbyverse

    beatsbyverse New Member

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    11
    this place sucks for help
     
  3. Spazoo

    Spazoo NI Product Owner

    Messages:
    1,733
    go back to 1.8.2?
     
  4. beatsbyverse

    beatsbyverse New Member

    Messages:
    11
    That is the only solution? seems like a simple fix and NI flopped on it
     
  5. Joca

    Joca NI Product Owner

    Messages:
    996
    I use duplicate scene all the time and have to say that the 2.0 way of renaming the duplicate is one of the few things I actually like about 2.0 (makes a change from all my scenes being named scene 1).
     
  6. Skyscraper

    Skyscraper Forum Member

    Messages:
    61
    Agreed!
     
  7. Spazoo

    Spazoo NI Product Owner

    Messages:
    1,733
    ideally the new scene name would adopt the name of the scene that was copied from, and then append a number to the end of the name. that is typical behavior for this type of operation
     
    Last edited: Mar 1, 2014
  8. b-righteous

    b-righteous Moderator Moderator

    Messages:
    9,673
    +1 Not sure why this is not the case. This is the ONLY way it should be done.
     
  9. Joca

    Joca NI Product Owner

    Messages:
    996
    Yeah but how would that work if you don't name your scenes?
     
  10. Spazoo

    Spazoo NI Product Owner

    Messages:
    1,733
    somebody thought their
    it would work the same way. the resulting name would just be a number.
     
  11. Joca

    Joca NI Product Owner

    Messages:
    996
    So would a duplicate of Scene1 be called Scene 11 or Scene 12; and then what would a duplicate of the duplicate be called?
     
  12. Spazoo

    Spazoo NI Product Owner

    Messages:
    1,733
    if i were responsible for coding the algorithm then its behavior would be identical to the behavior exhibited by Apple whenever files are copied. i'm not saying this to deflect the question. i believe adopting a convention that works well is better than creating something new.
     
    Last edited: Feb 28, 2014
  13. Joca

    Joca NI Product Owner

    Messages:
    996
    Aah, so in PC speak it would be Scene 1 (2), Scene 1 (3), Scene 1 (4) etc. (can't remember the Apple way, too long ago).
     
  14. Spazoo

    Spazoo NI Product Owner

    Messages:
    1,733
    personally i don't have a problem with the way maschine names duplicated scenes because i rename them anyways. my current convention is to append uppercase letters. supposing i have two drops in the arrangement, and each drop has three parts... "Drop1A, Drop1B, Drop1C, Drop2A, Drop2B, Drop2C"
     
  15. ntula

    ntula NI Product Owner

    Messages:
    2,318
    when duplicating in apple it appends "copy" to it and then begins numbering, that is what NI should do. it seems like currently is it doing a copy, then create new scene, then paste instead of having it copy, then create new scene, rename scene, then paste. they must be using the same function for create new scene and duplicate instead of creating a new one or adding a step to it
     
    Last edited: Mar 1, 2014
  16. b-righteous

    b-righteous Moderator Moderator

    Messages:
    9,673
    The word copy is to long and will cause your pattern names to be shortened on the hardware. [1], (1) or -1 appended would do the trick and let you know it's a copy at the same time. This is exactly how Maschine already handles samples when you make a destructive edit.
     
  17. ntula

    ntula NI Product Owner

    Messages:
    2,318
    true... the hardware link changes quite a bit of what would seem simple in just software... i wish we could add the effects in the sound, or have an effects menu in the sample editor, to the destructive edits of samples or link the sample editor to an external on like peak or wave lab like one can do in live or cubase... it would also be nice if we could name things with the controller using the method phones and samplers used to use... then it could prompt you to name the new scene or sample at the same time or set a pref for this behaviour.
     
    Last edited: Mar 1, 2014
  18. Spazoo

    Spazoo NI Product Owner

    Messages:
    1,733
    yep all of these approaches would be an improvement. for some reason i don't think we will see this changed any time soon. at least midi batch is coming back. that's reason enough for me to celebrate
     
  19. Spazoo

    Spazoo NI Product Owner

    Messages:
    1,733
    and while we are expressing our dissatisfaction with given names.... i don't like the names that we get when we export files to audio AT ALL!! there, i said it and i already feel a little better.
     
  20. beatsbyverse

    beatsbyverse New Member

    Messages:
    11
    ni needs to fix this asap