So I think I understand the way that VR - Voice Randomisation works. Each of the voices you are using gets a static random value assigned to it across the range you assign. I think I'm having a hard time understanding the way it works in the stereo effects section, if it does at all. I can drag and drop the VR to values in the Stereo effects section, for example delay time or flange mix, but as far as I can tell, it doesn't actually apply any modulation. This makes sense to me because this section is supposed to be the stereo effects section and so voice randomisation wouldn't work, I just want to double-check that's the expected behaviour, and I'm not muddling up various settings in the Engine Setup or something, just because it seems strange that you can drag the VR buttons and add them as modulations in this area even if they don't work. Should that be removed as it is confusing, or am I understanding it wrongly?