After a lot of struggle and not finding any solutions to these, these are my feature suggestions for being able to play live and arranging: 1. Import full scenes and lock snapshot state from a project to another. This should include groups, instruments, patterns, automation and knob state. This would be useful for people, like me, that would like to set up a live set consisting of the work done in many projects. Currently, the overhead of exporting each instrument group is unbearable. Not to mention all the locked state, to morph and make the set playable. 2. Ability to record morphing between locked snapshots as automation. The absence of this feature is very frustrating. Let's say we have a single scene running and two locked snapshots with very different settings for the same scene. If one would like to record a transition, lets say, of 4 bars from one state to another, now there is no way to do it. I guess the current (awful and painful) workaround is to manually record automation for each parameter. 3. Ability to trigger changes in the way morphing between snapshots happens via midi. Transitioning between locked snapshots of the state feels like a very natural way of playing live. However, this is still cumbersome. Morphing differently from a state to another should be simple: the simplest example is building and releasing tension. When building tension, one normally will do it slowly, for instance, using "Travel 8 bars" to add filters, delays, change the color of a synth, etc, when releasing, we do it fast, e.g., with no morphing or using "Target". Also, this is useful when arranging from another DAW. One can create an arrangement, e.g., from Logic, by triggering snapshots and locked states. Without a way of controlling the way morphing between each pair of states occurs, triggering locked snapshots via midi becomes useless. 4. Export pattern audio that is loop optimized. Dragging and dropping pattern audio looks like a very fast and useful feature, only to find that the exported audio is not loop optimized. one now has to create a scene consisting of that only pattern to be able to loop optimize it, which is a waste of time.