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New release - "Deep Freq" effects suite

Discussion in 'KORE' started by Thomas @ NI, May 21, 2010.

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  1. AikiGhost

    AikiGhost NI Product Owner

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    484
    Looks awesome. Now how much do I have to pay to get this built directly into Maschine? :D
     
  2. Soarer

    Soarer NI Product Owner

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    393

    Here it is. Very basic as I said and easy to modify with the TouchOsc Editor if you need to. You also need to install Osculator (OSC to MIDI program).
    Remember to Midi Learn!

    The XY pad on page 2 controls morphing in the Sound Variations grid.
    (Assign Midi by right clicking on the grid)
     

    Attached Files:

  3. Soarer

    Soarer NI Product Owner

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    393
    The sound variations grid holds up to 8 different knob/button settings or "presets". Only the full version of Kore allows you to store your own settings in the eight cells. However the settings of the knobs are saved with the project and I could also save presets with Ableton Lives preset system. Hope it makes sense!

     
  4. BeLLy

    BeLLy Forum Member

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    ^ Yes it does! Thank you :D
     
  5. ew

    ew Moderator Moderator

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    21,328
    Sure you can. The ensembles on a Mac are at:
    Library/Application Support/Native Instruments/Reaktor/IELibrary/Ensembles/Deep Freq

    ew
     
  6. Klinke

    Klinke Account Suspended

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    513
    @Denis / SSFX:
    Thanks alot for all the infos...and the very interesting product(s).

    A fan
     
  7. surround sfx

    surround sfx NI Product Owner

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    Good question. The obvious answer from an artistic perspective is that you get different sounds from the three of them, if you look at it from a "preset" perspective like you would with, say, a H8000. All patches from all packs have their own, unique signal flow structure and give different results. More colors for your palette.

    From a more technical perspective, the answer is slightly longer ;-) They're not single plug-ins that have a quantifiable set of functions (aka "what you can do with them") --- a big part of what makes these packs what they are are the *combinations* of different algorithms. As such , it is hard to describe "what they do"; a description of that kind could easily fill an entire page per patch (which is why they aren't all described in the manual like I normally do for my products). Let me try answering your question nonetheless, by first roughly describing the packs:

    -Deep Transformations was the first effects pack for KORE. While I supplied many of the presets, it is an NI product. It is sort of a cross-section of what effects processes were available within the KORE framework at the time. Mixed pickles (tasty ones, though!). It doesn't have any custom Reaktor ensembles and is sort of a "general use" pack of effects.

    -Deep Reconstructions was the first pack made completely by me, and is specifically geared towards working with rhythmic material or generating it from your signal--- so it is a "themed" pack, unlike DT. The focus is on freezers, loopers, reversing, timing-accurate pitch-shifting, sequencer controlled effects --- throw in some stuff, get something groovy & entirely different back. Producer's secret weapon FX kind of thang. It comes with 4 Reaktor ensembles - Iteratron, Ryuchi, Filterfreeze and Reverseroid - and uses GR 3, Absynth 4 and R5 engines.

    -Deep Freq is my second pack, and has it's focus on manipulating the frequency content of your material. Granular shifters, frequency shifters, pitch-shifters, resonators/comb-filters and the like --- basically everything that changes (in)harmonic content or generates new (in)harmonic content. It also has 4 custom Reaktor ensembles - Plagiarism, (re)Sonitarium, Spreadbands and Modul8 - and heavily uses the new functionality of the GR 4 Pro and Absynth 5 engines. Most effects are still tempo-synced, like in DR, but that is not the main focus. Many patches force pitch onto your material, some can vaguely resemble vocoder effects, others play melodies with sounds generated from your signal, some do frozen & pitched reverb rhythms, and some turn anything into buzzing granular textures. There are some pretty insane feedback structures with frequency shifters and resonators in the feedback loop.

    There's bound to be some overlap in the three packs, if for no other reason that that my personal idea of what sounds good will show in all my presets, but the "themed" nature of the two SSFX packs and the included ensembles counterbalance that IMHO.

    So what DF does that the others don't is, from a technical perspective, primarily:

    - it utilizes the newest processes from GR 4 Pro (like the Grain Delay, Ice Verb and stereo versions of the modules) and Absynth 5 (the Grain Cloud, Supercomb and Aetherizer modules, as well as feedback loops within the filter modules)

    - it has 4 new Reaktor ensembles --- these alone make for pretty much new ground. My favourite is Plagiarism, which triggers 16 Oscillators or Bandpass filters from the signal's amplitude. Have a look at the manual for a more in-depth description of what they do.

    - the aesthetic of the sounds is different, it focuses on stuff that changes the timbre of your sounds, and does so quite dramatically

    - it has different sounds ;-)

    There are probably a lot more technical differences that don't come to my mind right now, after all, I've probably got a severe cases of not seeing the trees because of all that forest after nearly half a year of making these sounds ;-)

    Hope i've answered you question,
    Denis / SSFX
     
  8. WestendGhetto

    WestendGhetto NI Product Owner

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    ew provided me the file-names since i didn't find that folder:
    "The Deep Freq ensembles are:
    SSFX_Modul8
    SSFX_Plagarism
    SSFX_reSonitarium
    SSFX_Spreadbands"
    but i still don't find these 4. ens-files on my mac. is there maybe any way that these 4 single .ens haven't been installed? got an NFR from NI ;)
    any help still appreciated and thanks, ew, for tryin' to help..
     
  9. surround sfx

    surround sfx NI Product Owner

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    41
    Hi John,

    sorry to hear you're not happy so far --- though I must admit that the criticism I least expected was "it all sounds kind of the same". Comb filters/resonators are indeed a much-used ingredient, but AFAIK they're also mentioned in the product description ;-) Having a look at the first four presets (as sort of a random selection as they're sorted alphabetically, not by content), I don't see a disproportionate bias towards comb-filters (one of the patches) or washes (also one patch):

    - Able The Kable: Plagiarism ensemble in 16 BPF mode running into a flanger and two delays whose dry/wet levels are modulated by synced LFOs

    - Ah Zid: 2 parallel amplitude modulators feeding a frequency shifter each, with cross-feedback with modulation delays between the two signal paths

    - An Inch Or 2 : bandwidth-modulated bandpass filters modulated in opposite directions for the left and right channels running into a static comb-filter, a tape-delay and a room reverb before hitting an instance of the (re)Sonitarium 4-voice reonator where an envelope follower controls the odd/even harmonic balance of the 4 voices (yeah, this patch HAS a lot of comb-filters ;-) ).

    - Baba Ganoush: a resonant reverb with it's size, resonance and cutoff parameters under LFO control, running through a delay and a granular pitch-shifter.

    Maybe it's just a case of you coincidentally loading some presets in sequence that where up a similar type of alley, or maybe my idea of what sounds good is just very different from yours; but I'm pretty confident that on closer inspection you'll find that there actually is quite a lot of variation --- but it's *all* geared towards harmonic content manipulation/creation (using, amongst other things, comb-filters and their close relatives), that's what the pack is all about.

    In any case, the results vary strongly with the input signal, as there are many envelope-followers controlling various stuff, and many resonances built into the patches, so testing different input signals will surely help give you an idea of what you can do with DF.

    Best,
    Denis / SSFX
    ---
    Hmm, that's odd. Make sure you're looking on the root drive's /Library, not on the user-level one.
     
  10. iain.morland

    iain.morland Forum Member

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    Denis - thanks for all the information on this interesting new product.

    Out of curiosity, I wondered whether the pack uses any Absynth 5-specific effects? The Deep Freq manual doesn't say either way. I just wondered.
     
  11. Starik

    Starik Forum Member

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    Thanks so much for detailed answer! It made things clearer :) Another question - where do I find the Reaktor ensembles from "deep" packs (WinXP)? Looked up in NI folder and there's nothing.
     
  12. ew

    ew Moderator Moderator

    Messages:
    21,328
    On Windows:
    C:\Program Files\Common Files\Native Instruments\Reaktor\IELibrary\ Ensembles\Deep Freq
    On Mac:
    Library/Application Support/Native Instruments/Reaktor/IELibrary/Ensembles/Deep Freq

    ew
     
  13. Starik

    Starik Forum Member

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    Awesome thanks a lot!
     
  14. surround sfx

    surround sfx NI Product Owner

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    Yes, it does, it uses the Aetherizer, the Grain Cloud and Supercomb modules as well as the process-in-feedback feature of the filters.

    Especially the Grain Cloud modules are cool as they allow for "frozen reverb" type effects, or "freeze-framing" if you want to call it that.

    Cheers,
    Denis / SSFX
     
  15. iain.morland

    iain.morland Forum Member

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    Excellent, thanks Denis. (Tell NI to say this in the marketing material!) :)
     
  16. intrepid traveller

    intrepid traveller NI Product Owner

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    THIS IS SO FRUSTRATING!

    i've followed every single piece of support advice here to the letter and DEEP FREQ still doesn't show up ANYWHERE. i've literally spent my entire friday trying to get this to work!

    i'm running the latest version of the KORE PLAYER on an intel iMac 2.8 GHz i7 running OSX 10.6.3.

    i've repaired permissions, reinstalled, deleted caches... on and on...

    everything is up to date... why won't DEEP FREQ show up? why is this so difficult?

    i'm not exactly a noobie when it comes to computers... did i just waste 80 bucks?

    graham
     
    Last edited: May 29, 2010
  17. OzRob

    OzRob Forum Member

    Messages:
    84
    Hi Denis (surround sfx),

    Thanks for this great pack. I will find so many uses for it. As it is, I was looking for a very specific kind of effect and after buying 'Deep Freq', discovered it in 'Weirdomatik' to mash up the drums and create a great feel! 'Tax-shure-izer' and a Deep Trans effect also get deployed in the background.

    http://www.youtube.com/watch?v=WoI-Wz5JPsU

    Thanks mate!
     
  18. Chris Cash

    Chris Cash NI Product Owner

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    58
    I'm having the same problem as Intrepid. I just bought this last night and I can't get it to show up anywhere. I updates Kore to the latest version, but in the deep freq folder, the only thing that shows up is the documentation. The folder is 2.6 megs which is strange cause the zip file was over 9. Any ideas?
     
  19. corbo-billy

    corbo-billy NI Product Owner

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    652
    Did you do the things described above ?
     
  20. Chris Cash

    Chris Cash NI Product Owner

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    Yeah, I've done the above steps and re installed. I also tried rebuilding the data base a few times and now I've got duplicate and triplicate of some of the patches that were there, but still no deep freq! I'm baffled cause I have at least 6 or 7 other kore packs, and I've never had a problem installing. Any other ideas?
    ---
    I fixed it. Just in case anyone else has this problem, this is what worked for me. Go to MacHD/Library/Application Support/Native Instruments/Shared Content. In there is a folder called "Sounds". Copy that folder to your desktop, make sure it's not in the "shared content" folder anymore, and then rescan your database in Kore. This should remove all the sounds except custom patches you've created, if they are saved in a different folder. When you rebuild the database, Kore will create a new "Sounds" folder in the "Shared Content" folder. Copy all the files from the old "Sounds" folder to the new one Kore created and now rescan the database again. Now it will import all the sounds. FYI, this is also a good way to fix if you have a bunch of duplicate patches! Hope this helps!
     
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