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one Sample Map with multiple samplers

Discussion in 'Building With Reaktor' started by wehkah, Jul 18, 2012.

  1. wehkah

    wehkah Guest

    Hej Folks,

    i like the concept of S-Layer. I like to build me a own simple layering sampler for drums and such. Is there a way to share one sample map with multiple samplers? The factory sampler modules have one selector option, so i dont get it working.

    I hope this was clear enough. :)

    Thx for helping.

    Peace&Sun
    Tino
     
  2. wehkah

    wehkah Guest

    no one has a idea? i checked the manuals last night and get no idea how it works.
     
  3. sowari

    sowari Moderator Moderator

    Messages:
    27,759
    you will need to load the same map into all the samplers. so i suggest you load the samples into one sampler and then save that as a map and then load that map into other samplers.

    sowari
     
  4. wehkah

    wehkah Guest

    hej sowari, thanks for reply. this is what i did already, it would be a nice feature in future versions of reaktor to have the ability for share excactly the same map with all samplers who are connected to w/o loading it more times.

    peace&sun
    T
     
  5. wehkah

    wehkah Guest

    It seems S-Layer has just one map in use, maybe the twistedtools guys use a samplebuffer as samplermodule? I try just to figure out this technique.
     
  6. salamanderanagram

    salamanderanagram NI Product Owner

    Messages:
    3,454
    in that case it probably uses polyphony to play several samples at once from the same sampler object.

    that's how i would go about building a layered sampler anyway.
     
  7. wehkah

    wehkah Guest

    This is the olschool way 4 sho, but whats about ADSR & Filters for each sample?

    This one is a little demonstration of what i mean, but if you stack up to 10 samplers for example, you need to load the map 10 times. :confused:

    http://co.native-instruments.com/index.php?id=userlibrary&type=0&ulbr=1&plview=detail&patchid=7590

    cheers
    T
     
  8. salamanderanagram

    salamanderanagram NI Product Owner

    Messages:
    3,454
    i don't understand the problem with having polyphonic everything?

    you can layer sounds in my ensemble starscream, using polyphony, each sound can have it's own envelope, speed, loop, etc... it's not really any harder than making a monophonic sampler. in fact it's likely to save you a ton of CPU and not require you to make a bunch of duplicate macros.
     
  9. wehkah

    wehkah Guest

    Thank you, this is a great ensemble but not really what i mean. Maybe my english not good as it should be. ;)

    I just like to feed more then one sampler module with the same map w/o loading it manually more times. After replacing one sample in a map, the map should be the same for all other sampler who are connected to this map.

    Your ensemble makes it clear how complicated it is. Its really huge and great developed 4 sho but for me to heavy to understand. I see you dont use a map just drag and drop samples, then save it in a audiotable, right. But how you can backup all files at once? If there were a function for linking one sample map with various sampler modules, it would be more easy to create complex but easy to manage sampler instruments. Polyphonic is not really the problem. On the other side, saving of CPU power is always welcome!

    Do you know some good tutorial sources? The most are really old or just about building a simple synth out of primary modules.

    Cheers
    T
     
  10. salamanderanagram

    salamanderanagram NI Product Owner

    Messages:
    3,454
    look, sonictwist just said i was right ;)

    i think you are misunderstanding and overcomplicating things. forget about starscream, i was just using it as an example to say i know you can do this with polyphony. i don't have any examples lying around, sorry.
     
  11. wehkah

    wehkah Guest

    @salamanderanagram

    After some startup & knowledge issues, i figured out how polyphonic samplers work. i've build a simple ensemble with 2 voice and it works fine.

    thanks a lot man!
     
  12. salamanderanagram

    salamanderanagram NI Product Owner

    Messages:
    3,454
    excellent!
    poly can be a bit hard to grasp at first but it's very useful
     
  13. wehkah

    wehkah Guest

    My sampler engine works fine for now. Now i have astrange issue with the Stereo mixer, i use it as master volume with pan and all works fine. With the mixer which i use for the voices i cannot use panning, it will not work. Ive tested a 2 channel mixer just fo the 1st voice and its still the same.

    I've attached pictures of actual structure. The panning fader has the standard range 0...1 .

    @salamanderanagram
    maybe you like to test it, i can send you the ens via pm.

    Thanks
    T
     

    Attached Files:

  14. salamanderanagram

    salamanderanagram NI Product Owner

    Messages:
    3,454
    it looks to me like the stereo mixer in the 3rd pic should be mono?
     
  15. wehkah

    wehkah Guest

    you are very fast. i've set it to mono, and got the same effect. :confused:
     
  16. salamanderanagram

    salamanderanagram NI Product Owner

    Messages:
    3,454
    yeah, i can't say i understand that 3rd macro?
    i looks like you are setting the right and left channel of each sample to play at the same panning? if you're going to use a pan range of 0-1, and feed both a left channel and a right channel with it, you need to multiply the panning by -1 for one of the channels to have it work properly. (EDIT - this is wrong, ignore)

    your mute buttons are probably wasting CPU going thru those crossfaders - assuming the buttons output a 0 when muted and a 1 when on, you could just multiply the input by the mute value. the crossfaders are just an expensive way of doing the same thing..

    it also looks to me like the 2nd pic should lose the audio voice combiners and be mono too, but i can't say for sure.... essentially it looks to me like you're sending mono signals into poly modules, which can cause all sorts of problems if you don't know what you're doing.

    i would suggest looking into the to/from voice modules if you haven't already.
     
  17. wehkah

    wehkah Guest

    do you like to review it? it would be cool.

    w/o the voice combiner i get no audio signal, soory for that but im a beginner at creating own ensembles.

    cheers
    T
     
  18. salamanderanagram

    salamanderanagram NI Product Owner

    Messages:
    3,454
    oh i don't know if i have time for that.
    it would be easier for me to build a very basic thing for you to work off of, but it's 5AM so it may be a few hours before i get around to that.
     
  19. wehkah

    wehkah Guest

    No problem. I appreciate your help, so i can wait.
     
  20. salamanderanagram

    salamanderanagram NI Product Owner

    Messages:
    3,454
    okay here.
    i made this in about 5 mins so there is a lot that could be done to improve it, nonetheless i think it illustrates the point.

    simple polyphon sampler with 4 voices.
    controls for sample select, amp and pan of each sample.
    trigger the sound with any midi note.
     

    Attached Files: