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Pattern duplication and pad/number allocation

Discussion in 'Technical Issues (Archive)' started by BIT_IFFY, Nov 14, 2013.

  1. BIT_IFFY

    BIT_IFFY Forum Member

    Messages:
    63
    I really like that when a pattern gets duplicated that it gets slotted next to the original. But can you please sort out the number allocation to reflect that. Now its a real nightmare to go thru all of them checking which one you want as the pattern numbers don't correspond to the pad numbers.

    I would seriously call that a bug
     
  2. SCARYMAN

    SCARYMAN Forum Member

    Messages:
    673
    Yes this is a bit annoying...... Take it Theres no way to duplicate like in 1:8? The way Ive been working around this is just to rename pattern No to the allocated pad No.... And add verse, chorus, intro or whatever..... So say pattern 1 says pattern 6 change it to pattern 1 and put say verse under it..... Tidies it up a bit, not ideal but a bit better to find what's what....
     
  3. Uwe303

    Uwe303 Well-Known Member

    Messages:
    6,942
    now in 2.0 you can rename patterns like scaryman says and read names in right display while hold pattern button on hardware!!
    or i don´t understand your problem
     
  4. BIT_IFFY

    BIT_IFFY Forum Member

    Messages:
    63
    Yeah, you get it. Im going to have to start renaming the patterns like SCARYMAN suggests. I just wanted to make the point that its a pain in the arse and really should be changed. Stopping to re-name stuff all the time, when it really ought to be coded to change in the first instance, is just another workflow killer. Not as bad as not re-naming them and always searching through for the right one, but still unnecessary as it really shouldn't take much code at all to get it to work just to reflect the pad it is associated with.
     
  5. Uwe303

    Uwe303 Well-Known Member

    Messages:
    6,942