Hi, I'm investigating if I can use Reaktor for real time audio generation in games. I would like to be able to define a lot of audio generators with trigger inputs, control parameters input and audio signal outputs. After having test them I want to use them in my game engine. I want the trigger and parameters to be directly controlled by the game engine software and I want to route the audio output to a external 3D audio SDK. I'm willing to write some software to make this possible. My question is if this is possible. Can this be done with Reaktor and does the user get the possibility to write the software to make this happen. Does Reaktor for instance come with a SDK to make this possible? Thanks in advance for answering to this question.