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Real-Time Bounce

Discussion in 'Feature Request Archive' started by mangoblack, Nov 29, 2011.

  1. mangoblack

    mangoblack NI Product Owner

    Messages:
    96
    I'd like to have the ability to do a real-time bounce in stand-alone mode. Real-time bounces are necessary when using external devices. Sampling the external parts or running Maschine within a DAW is the work-around but it be nice not to have to.

    Thanks.
     
  2. Adzix

    Adzix NI Product Owner

    Messages:
    139
    Most epic +1 ever!
     
  3. Ghost_On_Da_Maschine

    Ghost_On_Da_Maschine NI Product Owner

    Messages:
    1,598
    Thinking about how Maschine is designed and set up how would you incorporate this?
    Maschine doesn't currently do a real time bounce, it's a rendered bounce.

    When you do the Export with Maschine it's not in real-time, real-time would mean that a 5 minute section would require a 5 minute bounce.

    Based on this you could simply just play the section and capture the outputs as a file which would include the input signal as well.
    Just use the sync function to make the recording start and stop with the sequence.

    Not even really a work around to do this.
     
  4. Ben Grimm

    Ben Grimm NI Product Owner

    Messages:
    534
    Also, set up your own four beat tone to start the sequence so you can cut at the right bar in your DAW or audio editor, and a different four tone to indicate the end of the track. This works just like the olden days with tones on the heads and tails of tapes. Also great for syncing tracks together when you render stems.
     
  5. KC Muff

    KC Muff NI Product Owner

    Messages:
    294
    Yep :D
     
  6. Tooshka

    Tooshka NI Product Owner

    Messages:
    1,682
    I was pretty shocked to discover resampling actually didn't exist in Maschine and you have to record from a pad to a pad using synced start hahaha
    So bounce and resampling please
     
  7. mezzurias

    mezzurias NI Product Owner

    Messages:
    2,405
    Not true, you can use the same drag to audio workflow to drop audio on other pads as well. You don't need to record to another pad using sync. This has worked this way 1.x
     
  8. Tooshka

    Tooshka NI Product Owner

    Messages:
    1,682
    Sorry i should have been clearer
    I meant from the hardware
    Drag n drop of audio to a slot works in the software as you say, but to do it in hardware you have to record pad to pad