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Discussion in 'REAKTOR' started by willieraylewis, Aug 15, 2017.
Sounds great to me!
Brett and me test this in collaboration on FLOWs. FLOWs slices the samples. We load in via sample map and have 4 snap banks done with Colin's breeder. All are sample empty. If I fill in 20 samples and save two snaps more than 400 meg are needed.
Have you run them through jitter?
Yes Colin, pads in FLOWs it's different on changing samples. But I thought it's terrible! - NO.
Sometimes it jumps to a new sample start and flow in. No crackles. Different sounding is abrupting the volume and fade in.
You Breeder was a true blessing.
I've never used FLOW, so don't know, but cross-fading is a good way to smooth things over. The cross fades can be very fast, enough to be quite noticeable, but they still remove annoying discontinuity clicks
I test some guitar sample loops in FLOWs. No clicks. The abrupted jump down in my example is on fade in pads. If I use tiled loops - no clicks on pads.
A sample player with zero detection is here by MvKeinen
Joe King eleminate the clicks in his ensemble to set attack on 0.27 and decay to 0.01
colin, your sampler + fairlight samples could get me my spot in a kate bush tribute band if such a thing existed
one possible cheat to get a decent loop selection is to work in blocks of samples that correspond to the period length of root note. then a knob to fine tune position, and another to fine tune the length. this can knock it out of pitch slightly (more or less depending on loop length), but this way you don't have to worry much about zero crossings because the transition is to somewhere more or less in phase
I pretty much decided just to leave looping up to the user. If there are loop points embedded in the sample, they should work just fine. If there are no embedded loop points, you would have to add them with an external editor. Otherwise it will just loop the whole sample.
The point of this was really to have something very simple so use - a real basic sample player. Introducing extra GUI stuff for editing loop points would go against that philosophy (and be lots of work for me).