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Spektral Delay DirectX plugin not recognised!

Dieses Thema im Forum "SPEKTRAL DELAY" wurde erstellt von namke, 8. Mai 2003.

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  1. namke

    namke NI Product Owner

    Beiträge:
    58
    I've just bought Spektral Delay (secondhand from eBay, but have transferred registration to myself) and updated to 1.5, and I have a problem, which I wonder if anyone else has had...

    I use Sonic Foundry tools to make music (Acid Pro 4.0, SoundForge 5.0, VideoFactory 2.0, and occasionally Vegas Audio LE 2.0) and these use DirectX as a plugin format (VideoFactory does not support plugins).

    Unfortunately, Acid and SoundForge do not recognise that Spektral Delay is there... I have removed/reinstalled the software a number of times, and still no luck. However, Vegas Audio LE does recognise the plugin, so there is something very strange going on!

    Using DxMan from AnalogX shows that the plugin is installed. The standalone version of Spektral Delay also works.

    I have tried the VST plugin within a DX-VST wrapper, but that is very unstable and crashes easily...

    Has anyone experienced this before? Has anyone got any ideas??!

    [I have filed a support question, but I'm impatient!!]

    Thanks,

    john..

    http://www.minimism.com/
     
  2. Steffen Fuerst

    Steffen Fuerst NI Product Owner

    Beiträge:
    427
    The problem is that Sonic Foundary decided not a show DirectX plugins that are also DXi plugins (DirectX is a subset of DXi). They assume that a plugin that can handle MIDI events also need MIDI events.
     
  3. namke

    namke NI Product Owner

    Beiträge:
    58
    !

    Oh. I wonder how it works in Vegas Audio LE then?

    In Acid 4.0, Sonic Foundry made a point of showing off automatable DX plugins - so the control data should be there...

    Ok, it's off to the Sonic Foundry helpdesk again!!

    Thanks
     
  4. ew

    ew Moderator Moderator

    Beiträge:
    21.328
    I haven't had any problems using it in a wrapper in Sound Forge(until now,that is-the Cakewalk version of the old Fxpansion wrapper crashes Sound Forge without fail:-(().
    ew
     
  5. namke

    namke NI Product Owner

    Beiträge:
    58
    Heh, yes - that's the wrapper I'm using (I presume you mean the 4.3 wrapper?)

    Maybe I should try it in an older version?

    john..
     
  6. ew

    ew Moderator Moderator

    Beiträge:
    21.328
    Yeah,if you have the 4.1 version,that works.You'll have to uninstall the Cakewalk one and rescan,of course.
    ew
     
  7. namke

    namke NI Product Owner

    Beiträge:
    58
    Hmmmm

    Ah well, the previous version of the FXpansion wrapper I have is 2.1 !!

    Maybe I'll try it anyway...

    john..
     
  8. RandomLFO

    RandomLFO NI Product Owner

    Beiträge:
    197
    Hello. I know that Acid4.0 is supposedly supporting VSTi. I was not aware that they had included DXi support in version 4. If nothing else you could run SpektralDelay as a VSTi in Acid4. I have not as of yet upgraded from Acid3 to 4, so I don't know how good the VST support is.
    Marc
     
  9. namke

    namke NI Product Owner

    Beiträge:
    58
    Acid 4.0 supports VSTi and DirectX plugins (not VST or DXi). I got the following reply on the Sonic Foundry Acid forum:

    "We chose the safe route:
    Anything that claims to be DXi we WONT expose, as bad DXi's exist that crash if they are treated like DX FX plugins.
    The older versions of our apps work because DXi didn't exist when these apps were created. We added the safetly check for DXi after Vegas Audio 2.0 LE."

    It's rather annoying, since the implementation of DirectX plugins within Acid 4.0 does allow parameters to be automated (by what mechanism, I don't know) - I have some DirectX plugins that are automatable, and it seems that all of the VST plugins I have (and use within Cakewalk's VST-DX wrapper) are also automatable.

    I haven't yet tried v1.5 of Spektral Delay in the DX-wrapper, I'll see if I get time over the weekend...

    john..
     
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