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Still No Fx Preview Button In Traktor Pro/Traktor Scratch? Why not? Its crucial!

Discussion in 'TRAKTOR PRO / TRAKTOR SCRATCH PRO' started by PeteJames, May 14, 2011.

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  1. PeteJames

    PeteJames Forum Member

    Messages:
    204
    We really need fx cuing and there's plenty of room on the GUI. Someone even said it used to be there so why had it gone. Would be brilliant to test out settings so you can plan your fx use and see if it's gonna be appropriate. Especially since traktor has such great fx and a huge selection we need this badly! Don't understand this decision at all.

    Hope we get it soon
    Thanks
     
  2. mastermc

    mastermc NI Product Owner

    Messages:
    3,170
    that's a good idea but i think there are many other priorities before that.
     
  3. lethal_pizzle

    lethal_pizzle NI Product Owner

    Messages:
    10,599
    How is it crucial - I've been using software and hardware for years without needing this - if you use the FX then you'll know what they are going to sound like - that's why you use them!

    Workaround::

    - hotkey/midi control toggle. Deck copies or copies a loop to a free sample slot in any free deck, sets the deck to cue, reroutes your FX deck settings.

    - you listen to the FX, work out that yes, reverb still sounds like reverb, decide to use it

    - click the button again, the sample slot or deck unloads, this resets the FX panel back to your main deck and you are good to go

    This'll be your best bet because I don't think you'll be seeing this soon. It is overly complicated (what happens if you've got FX 1 and 3 of your group fx on, and you want to audition the 2nd one?) and not really that beneficial to that many people.

    If you're at home, just try the FX - noone will hear the traincrash but you.
    If you're playing out - why would you be trying FX out if you can't conceive what they are going to sound like?
     
  4. PeteJames

    PeteJames Forum Member

    Messages:
    204
    Of course you know roughly what sound like but if you want a bit of precision it's very helpful at least. Of course in simple mode where you just have one parameter it's easy to know what it will sound like but in advanced it'd be nice to do a little set up to customise how you want it before playing it out. It'd be helpful and simple to implement anyway. Can't see anyone complaining about its addition and many would surely like it.
     
  5. lethal_pizzle

    lethal_pizzle NI Product Owner

    Messages:
    10,599
    Not as simple as it sounds unfortunately:

    Internally You'll need extra audio streams, one for the affected and one for the non-affected sound.

    You'll need an FX cue per individual FX I would have thought and then you'll have to work out what happens when you've got more than one deck assigned to one FX deck (as the conventional cue is per channel as opposed to per channel per dec)k. Sorry if the language is loose here, as I haven't quite worked it out in my head.

    And it won't be of much use if you're using external mixing. You won't be able to physically do it using the mixer's cueing system because you cue from an actual channel regardless of the volume fader being up and down - you can't send it both the affected and unaffected sound.

    I think it's quite a lot more complicated than it at first looks, if you can point me towards a system that uses FX cueing in an intuitive manner it could help me to understand it better.
     
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