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suggestion for PC card

Discussion in 'REAKTOR' started by fishwick@cise.ufl.edu, Aug 26, 2004.

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  1. fishwick@cise.ufl.edu

    fishwick@cise.ufl.edu NI Product Owner

    Messages:
    6
    I am seeking the sound equivalent of a graphics
    accelerator card (nvidia,ATI) to the extent that
    hardware generators and effects can be leveraged
    by Reaktor and Reason (the programs of most
    concern to me) in the same way that graphics software
    leverages the hardware graphics pipeline. The problem
    with Reaktor on my system is that it eats way too
    much CPU time. I don't want it using the CPU but instead
    accessing the hardware on the sound card.

    Right now, I have an Audigy2, and I am not aware of
    whether this card has hardware effects. Can anyone
    recommend cards under $300 that will "accelerate"
    Reaktor and Reason?

    Thanks for your suggestions.
     
  2. jmbac

    jmbac NI Product Owner

    Messages:
    161
    you need a faster CPU. Audio algorithms cannot be processed on a different board in the same way graphics can.

    Maybe you need to look at Nord G2E ?

    Or check out a second laptop to do nothing except Reaktor, and keep your other audio apps on another machine linked by OSC, MLan, or somne of the other fast sync systems.
     
  3. fishwick@cise.ufl.edu

    fishwick@cise.ufl.edu NI Product Owner

    Messages:
    6
    I appreciate your suggestion on the Nord and the
    laptop idea...


    > you need a faster CPU. Audio algorithms cannot be
    > processed on a different board in the same way graphics can.

    Consider the following architecture for a board: memory
    for synths, where each synth is a network of functions,
    and each function is either a generator or effects
    processor. The card would come with a huge collection of
    basic generators and effects. When I build a softsynth
    on my computer, it gets sent to the card, which then issues
    sound. So Reaktor and Reason would help the user to build
    the softsynth, which is then "rendered" on the audio card.

    In theory, such a card should not be difficult to construct,
    and the CPU would indeed not be necessary to achieve
    effective sound synthesis.
     
  4. jmbac

    jmbac NI Product Owner

    Messages:
    161
    the card would need to process whatever you are sending to it. Otherwise you are talking about a 2nd hard drive with your ensembles/vst on it.
     
  5. wuntun

    wuntun NI Product Owner

    Messages:
    394
    Such dedicated cards do exist, but they are not, by definition, for 'native audio'. The korg oasys is an example of such a thing.
     
  6. ZooTooK

    ZooTooK NI Product Owner

    Messages:
    1,751
    There are several hardware accellerators but as said above they only run special software applications, but they are all of high quality.

    Google these:

    UAD from Mackie
    ProTools
    Creamware
     
  7. fishwick@cise.ufl.edu

    fishwick@cise.ufl.edu NI Product Owner

    Messages:
    6
    It would be great if the softsynth vendors,
    Microsoft, and Apple would get together and
    create some software API standards so that
    the cards need not be special-purpose, tied
    only to one piece of software (as was done
    for graphics with OpenGL and DirectX9). This
    way, all of the softsynths could use the
    hardware by making the appropriate API calls.
    I guess it is a matter of time and market size..
     
  8. ZooTooK

    ZooTooK NI Product Owner

    Messages:
    1,751


    The strategy behind Native Instruments is to utilise the computer CPU avoiding dedicated hardware. The reasoning is that the CPUs are becomming more powerful every year making the dedicated hardware platforms redundant. Also the multi-CPU cards will get you more power.

    So I think time and market size works in this direction, making it harder for the dedicated hardware plattforms to justify there existens by the year...
     
  9. fishwick@cise.ufl.edu

    fishwick@cise.ufl.edu NI Product Owner

    Messages:
    6
    NI Strategy

    You said:

    The strategy behind Native Instruments is to utilise the computer CPU avoiding dedicated hardware. The reasoning is that the CPUs are becomming more powerful every year making the dedicated hardware platforms redundant. Also the multi-CPU cards will get you more power.
    ................


    The CPU has traditionally fared poorly when compared with
    the GPU, which has far exceeded the CPU's capability at least
    with regard to graphics processing. Over the past 5 years,
    GPU speed has run circles around the CPU, which has evolved
    at a relative snail pace. Thus, for graphics, the
    industry is moving in the opposite direction to NI's
    reasoning. As a consumer, I hate to have to toss my CPU
    every two years, when buying a new card would be relatively
    inexpensive.

    Now, the question becomes whether audio will follow in the
    footsteps of graphics? Clearly, the two types of processing
    have differences. I noticed a paper from INRIA on using
    GPUs for audio processing...
     
  10. ZooTooK

    ZooTooK NI Product Owner

    Messages:
    1,751
    Re: NI Strategy

    Intresting... I would also like to have a dedicated music processor
    just as for graphics. But a GPU everybody have a need for, music (MPU?) very few out of all PC/Mac users would have use for.... so I don't see it happening :-(
     
  11. fishwick@cise.ufl.edu

    fishwick@cise.ufl.edu NI Product Owner

    Messages:
    6
    audio processing

    Yes, games drive the GPU card companies to
    compete with one another. The thing is: games
    use sound in incredibly simplistic ways. What
    about a game that synthesizes sounds and music
    using softsynths, based on where the character
    is located, what is happening to the character,
    the mood, ambience.. This is the next step in
    gaming, at least from where I sit. Playing
    pre-recorded samples and soundtracks seems
    antiquated.
     
  12. cobalt

    cobalt NI Product Owner

    Messages:
    21
    A link to this website just went up on KVR, about a yet to be released application that allows real time audio data to be processed on a GPU. The posting on KVR expressed some doubt about whether or not this is for real.

    Here's the link:
    http://www.bionicfx.com/
     
  13. Idseeker

    Idseeker NI Product Owner

    Messages:
    5
    Cobalt and others interested in this subject:

    I just saw the same post at KVR's website and came here to paste it. Interesting that there are doubts as to its veracity. Figures. Hope the doubts are only fueled by the novelty of the technology. After all, there are still people who think to this day that the US Apollo moon expeditions were filmed in a secret Hollywood studio. (Uh-oh. I hope I haven't started a new thread within a thread.)
     
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