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Suggestions for a NICE controller for synths and other plugins (maybe especially for Maschine)

Dieses Thema im Forum "General Chat" wurde erstellt von Espen Haug, 27. November 2021.

  1. Espen Haug

    Espen Haug New Member

    Beiträge:
    12
    The Maschine MK3 is an awesome controller - but 8 knobs will not provide a good workflow when you want to control your favorite synth (or other plugins with many parameters). So far, i dont know of a good alternative to hardware synths, that will provide a nice workflow. So in hope that we may finally fill this vacuum, i want to share some suggestions for a controller that im sure a LOT of people would want. I especially think the last point in this list would be awesome :thumbsup:

    * At least 32 (ideally 64) "infinite/continuous" knobs, with push function to access "special features" (see the last point in this list).

    * Each of these knobs needs to have a small display that can be programmed to display the parameter name. Alternatively, it could be only one bigger display, that shows the parameters within a "group of knobs" (as described in the next point in this list). This would work best if the 64 knobs were "touch sensitive", so touching them would display the parameters of the group of knobs associated with the knob being touched.

    * The device should have translucent lines that goes left and right between every knob - and with LEDs beneath it, that lights up lines/boundaries between different groups of knobs/parameters. That way, you can have oscillators in one group, and envelopes in another, and so on. This would make it easy to find the right knob, even in dark environments... Such groups could either be set up in the controller editor, or it could be based on a similar concept as NKS plugins, so plugin developers can create groups, and the customer can enjoy a nice "plug and play" experience.

    * It should [of course] also have a separate section of the controller dedicated for selecting different tracks, as well as plugins being used within each track.

    * If it was made for Maschine, then it could have a similar method for loading up plugins as the MK3.

    * Last but absolutely NOT least; a section of the controller that is dedicated to sending INTERNAL modifiers to the different knobs/parameters. Ideally this section should have several LFOs, envelopes (yeah, you would need to send midi gate signal to the controller for this to happen), and step sequencers. With a display and menu system that can be navigated with a 4D encoder knob (like on the Maschine Mk3), and maybe 8 additional knobs for controlling the actual modifiers. To send the modulation signal to a knob/parameter, you could push a button on the "modulation" section, and then push down the knob that you want to modulate. Then while the knob is in "pushed down" position, you can turn it to select the range that the modifier affects that parameter. Again, if this controller was made for Maschine, then these modulations could be performed by the computer, so the controller dont need to be outfitted with an unnecessarily powerful CPU to run the modulations. Then the product would be cheaper to make and buy, and the number of modifiers would not be limited to what the controller is able to process.
     
  2. Espen Haug

    Espen Haug New Member

    Beiträge:
    12
    Right now i think my best option is to find one or more controllers that can be suitable for being used as a template for a synth in Reaktor. Already got the Novation Launch Control XL, which might be a good choice, considering it has a decent amount of knobs and faders - and customizable color coding for grouping different knobs/parameters...