Here is a series of short articles (and a couple of screencasts) describing the structure of a simple value-sequencer in Reaktor. The sequencer can be used to drive percussion, to modulate values like an LFO or can even be modified to hold pitch data. I recently added the final article in the series, so here are the installments in order. Part 1 - introduction Part 2 - the X+ module Part 3 - the event table Part 4 - the snap array Part 5 - the mouse area I think it's a pretty good introduction to wrangling events on the primary level in Reaktor. Some people have jumped right in and started building with the sequencer macro. Also check out the clock demo to get a handle on how the clock macro drives the sequencer. Hope this is helpful!