DREAMCHILD
“There’s something about long-forgotten toys that have resurfaced in antique shops or the attics of grandparent's houses,” begins Jeremiah. “It’s the rusty gears and rundown mechanisms combined with their forgotten history that sparks my imagination.”
Jeremiah’s love of sound has always gone hand in hand with play. “I would go to my grandparents’ house to mess around with their early 1980s Texas Instruments TI-99/4A,” he explains. “I found creating and controlling sound from typed commands something magical.”
But it was not until 2007 that Jeremiah came upon “the idea of turning objects that typically, one wouldn’t associate with musical sound, into playable, dynamic instruments.”
And it would be a few more years – enough to hear the sounds of childhood with mature ears – before the idea of KINETIC TOYS was born.
The goal was to build “something that sounds physically real and pushes the limits of imagination,” Jeremiah explains. “Certain unfamiliar things can be scary and strange – Ray Bradbury’s ‘Something Wicked This Way Comes’ comes to mind.
“For KINETIC TOYS I wanted to create a world that borders on the real and the imaginary.”