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DooMBoX v2.0

Trash drums and now sequences

(10 Votes)
2.01 (Updated 1 week ago)
27.7MB
November 05, 2019
Reaktor 6
Instrument Sampler

DESCRIPTION

IMPORTANT NOTE: If you downloaded v2.0 please don't use the randomisation/morphing functions to create new patches, it will probably crash Reaktor and even if it doesn't you will make a lot of the ensemble not work properly. Entirely my fault, rather too liberal with my use of send/receive modules........

v2.01 fixes this issue and so far the randomisation seems to have no ill effects. Now back to the show.........

DooMBoX v2.0 is here! Same drum sample engines but now with much sequencing goodness and a couple of reverbs.

The gate sequencing comes in two parts, the neuron sequencer (my version of Poul Vestergarde’s Neurondrum) and 4 table based step sequencers. The Neuron sequencer consists of a bunch of counters can be routed to each other to create interesting polyrhythms. These can then be routed to any of the 4 sequencers or used to record or delete gate events into the step sequencers. The step sequencers should be relatively obvious, the only interesting things I’ve added is a probability based skip function and independent swing for each sequencer. Oh, by the way the neuron sequencer’s timing seems a little wonky, been trying to fix that but I think that will wait till v2.01. In the meantime recording it into the step sequencers seems like the best way of using it.

I’ve also added a step sequencer to each drum voice which can be routed to all the same destinations as the modulators. When routed to pitch the output is quantised so you can even try making kind of) melodic sequences. You can also record the modulators into the step sequence instead of drawing your own.

Lastly I’ve added 2 simple modulated reverbs which can also be cajoled into doing some flanging and simple echo effects given the right settings.

If you have any suggestions for improvements/fixes please let me know, still very much learning the ropes.

COMMENTS  (18)

Petty Vendetta
1 week ago
BOOOM!
Philippe Loiseau
1 week ago
Thanks Colin for the fix.
Colin Dunkerley
1 week ago
Phillipe, i have resolved the crashing problem. I'd forgotten to take all of my send/receive modules out of the scope of the randomisation/morphing. Not only was it causing lots of event loops (hence the crashing) if by some miracle the randomising avoided that it would still stop a lot of things functioning properly. Thank you so much for reporting this problem so I could fix it. v2.01 is now live and so far it seems fixed on that front.
Dan Steele
1 week ago
This thing is amazing! Loving it - weird beats, here we go!
Colin Dunkerley
1 week ago
Sorry to hear that Phillipe, I will do some investigating. I never even thought about that.
Philippe Loiseau
1 week ago
Full eco-system now ! FYI, I have crashes as soon as I try to randomise. On Mac High Sierra.
maq modify
1 week ago
Wow I love this machine. Just made me post my first comment in here after all this years. THANK YOU!
Felix Petrescu
1 week ago
supa cool!:)
David Coffin
3 weeks ago
Ace indeed—Many thanks, Colin!
PatternBased
3 weeks ago
This is super nice! I just spaced out on it for an hour. So much fun!
el-bo
4 weeks ago
Sweet! Cheers!
Colin Dunkerley
4 weeks ago
Thats great Nick. Just FYI, all 4 keys have the same sample map so they can all be equally surprising with the right settings. :)
Nick Dwyer
4 weeks ago
This is great. I love that I don't quite know what's going to happen especially on the F key, which is my fave.
Colin Dunkerley
4 weeks ago
Thanks to you all, I appreciate the support. x
John Smith
1 month ago
"oh ok" I agree! The user library makes me unlikely to buy many soft-synths because it contains such wonderful creations as this drum machine! :-)
Paule
1 month ago
Colin, I like your shaper to different sounds using one key only. And BTW 'oh ok' stay away or build your own instrument to show us your quality in graphical codings.
Paule
1 month ago
Thank you, Colin.
Felix Petrescu
1 month ago
it is ACE!:) thanks Colin.
now