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SugarGhost

Two for One

(6 Votes)
Nick Dwyer
1.1 (Updated 1 month ago)
210.8MB
October 09, 2020
Reaktor 6
Instrument Sampler

DESCRIPTION

SUGAR and GHOST, two sample-based drone and noise makers available in one package. Full Version of Reaktor 6 required.

SUGAR

Is a granular re-sample synthesiser loaded with 24 atmospheric Flintpope samples from the set SUGAR on Sounds.com at http://bit.ly/suGaR

PLUS 24 identical samples in a second identical sampler.

PLUS XY control over delay and reverb parameters for use on the fly.

PLUS LFO mod on various playback parameters.

Experimenting with Speed and Grain Size settings via modulation can create interesting results.

Known issue: Slight popping/clicking on attack part of the envelope on some samples. This is an issue that drives me mad in Reaktor. If anyone has a workaround please let me know.

Users' own samples can be loaded via the Samplemap. The sample names display will need to be re-written, or hidden via the Structure Pane in Edit Mode if required.


GHOST

Uses exactly the same set of samples loaded into a loop sampler with fancy playback options then the identical set is doubled up into a grain sampler (the “GHOST”) for manipulation with the usual controls. Think of the sound “straying into the light”. Hint hint.

USP on this one is the ablity to change waveform colours (whoo!)

Known issues:

1 Slight popping/clicking on attack part of the envelope on some samples. See above.
2 Occasionally a waveform refuses to reset between snapshots. Again, a common Reaktor issue; anyone know how to fix this?

Users' own samples can be loaded via the Samplemap. The sample names display will need to be re-written, or hidden via the Structure Pane in Edit Mode if required.


Sound Design, Samples and GUI by Nick Dwyer aka Flintpope.


More Reaktor and Kontakt creations from www.flintpope.net

COMMENTS  (4)

Nick Dwyer
1 month ago
Thanks Stephen
Stephen Childs
1 month ago
Hey Nick, the clicks are generally a result of a badly chopped sample or a waveform that may be continuously cycling, which starts at a point other than the zero crossing, as audio is bipolar and your speakers/headphones at rest are at zero. When you trigger the sample or open the VCA and the waveform is not at that zero-crossing point between -1 and +1, you get the click. The remedy for this on a ADSR type of envelope is to set just the slightest amount of attack to compensate for the click. If you are working with percussive style, decay only envelopes, if you set a little bit of slew value for the envelope, that will provide you with the same outcome as setting a short attack. No more pops in either case. I encountered the same thing when learning how to build DIY modular stuff in Audulus 3, and some of my more knowledgeable peers on the forum taught me how to overcome this issue, whether it is in a patch, dealing with a sample, or something else, slightly delaying the attack phase by just a couple ms can make all the difference you need. I hope this helps with your troubles! Have a great day!
Hamish Mackintosh
1 month ago
More Flintpope goodness, Nick. You spoil us :)
Tony Nekrews
1 month ago
Cheers Nick, great stuff
now