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Mini_mod

6-Poly/Mono Analog modeling synth

(17 Votes)
1.6 (Updated 1 year ago)
2.6MB
January 18, 2018
Reaktor 6

DESCRIPTION

Hello worl:D
//Credits:
Chet Singer:
{
for the Portamento.
}

SalamenderAnagram:
}
for some componenets.
{

*once more Paule
}
save the situation, no DC offsets for now :D
{
;
------------------------------------------
//----current update----//
-1.06f-.
*fix better trap for the DC
*add extra 'Mono Type' version for match less CPU usage but one Voice only
*fix bug with the Cabinet Tilt

//-P.S issues:-//
/* in the poly V: was forgot to change the title for the 'Cabinet Tilt' from FINE to Tilt.*/

/*in the Mono V: the Glide Knob is Bipolar and need a Uni one.*/

//-----update history----//
-1.01 f-.
*add some snapshots and Paul's Bank.

-1.02 f-.
*add mod followers via DClk returne,
*give a mask to the modulation depth knobs on 0 value

-1.03 f-.
*add FX chain
*add 'shadow drops' for all the knobs :)

-1.04 f-.
*add a 'Fbk 2 Filter' Fader and Logo

-1.05 f-.
*fix Overall code and it now a few bits less aggressive on CPU.
*fix the 'Fbk 2 Filter' Fader functionality.
*the look is more solid from the last update.
*add either LFO 1/ LFO 2/ S&H to be a modulators for the flanger/phaser

-1.55 f-
*add DC offsets trap

---------------------------------
//OSC//
2 Multi waveform with Hard sync 1>2

//Filter//
4/2 pole LP, 4 pole HP BP.

//Modulators//
EG1 (ADSR)amp, EG2 (ADSR)Filter
LFO1, LFO2, S&H.

-------
//FX//

-Cabinet inspire by the Prism Cabinet. here I am use ZDFilter and other type of hyperbolic saturation (Math Sat) instead of the R5 stuff .
*1.06 f
-now uses the seam Hyperbolic Saturation (R.6) as the Prism. the filters stay the seam.

-Flanger/Phaser. from the core library.

-Delay. inspire by the Schema written on the Korg MS2000.

-you can feedback the signal to the filter
ether Sqroot or Sat to Fbk the filter. (this is extra Sat after the Cabinet. if using the Fbk&Cab together it may cause bad aliasing but using it with care can get a really unique FX.)
----

what is the ZDF stand for?
-Zavalishin Deadly Filters :)
-Zavalishin (for) Distortion Filters :)

COMMENTS  (31)

Moshe Banano
1 year ago
I am glad as the last update is a great improvement in the general sound - using regular Sat*4 instead of a math Sat*4 (seam one as in Prism)
Thala Estra
1 year ago
solved some init problems in core for me as well. (order 2 were included in the mux macro i found)
Moshe Banano
1 year ago
is there more benefits to the MUX/deMUX other than less inputs and clean code?
Moshe Banano
1 year ago
I am actually used multiplexing before in my "Darkish bento" panel project. it was already there so I had to use it. I am finding it pretty lot of work in the Primary level just to get the project done with less Inputs to the core cell.. now that the core can get a lot of In/outs ports its not so necessary...
Thala Estra
1 year ago
you don`t HAVE to jump into the partials framework for this task. you just need some pre-made macros and you are ready to go :)
Moshe Banano
1 year ago
yes I still trying to understand the Partial modules in order to get it done correctly.. for now I am using Ctrl with scrolling down - it than become like a 'Page down' button and scrolling is much more faster that way. thank for the advise will try to use it next project..
Thala Estra
1 year ago
Hi, thanks for this one! please consider to learn Multiplexing. It will save you a lot of work next time, if you are using so much Panel-elements like knobs, buttons, etc. while providing more overview. (no more scrolling up/down in the main core)
Moshe Banano
1 year ago
Paule thank one more
Paule
1 year ago
Moshe, please give us a dc-offset filter.
Paule
1 year ago
It's good to get a fixed update.
Moshe Banano
1 year ago
:D thanks :D
Paule
1 year ago
Like your double Banana-Logo.
Paule
1 year ago
Okay, that's a very good solution - thanks again.
Moshe Banano
1 year ago
as for negative e.g you can just give a negative value at the modulation matrix for that.
Moshe Banano
1 year ago
i feel i am must do some thing with the CPU usage. also a way to modulate the FX is still missing.. I will try to do some work on that and may put more Env, LFOs
Paule
1 year ago
Moshe, what's about an additional negative EG?
Moshe Banano
1 year ago
glad you like it
Paule
1 year ago
Lot of fun here
Moshe Banano
1 year ago
Brett@ thanks hope you'll like its sounds as well
Brett
1 year ago
Looks good, thanks.
Moshe Banano
1 year ago
will do Logo..i wanted to put more F.X on this one, but this already can use as a tress tester for 8gb of RAM, so this is the final look more or less. I may try to change the Flanger/Phaser to be less aggressive (on cpu).
Moshe Banano
1 year ago
@Paul: some thing like this? https://drive.google.com/open?id=17RN1RNQyj2TyXqDwcHj89p8sA5cCjGSq
Paule
1 year ago
Moshe you need a logo: a peeled banana with a technical structure inside?
Moshe Banano
1 year ago
no need here is the update
Philippe Loiseau
1 year ago
@moshe : don't be sorry, already a great gift for us :-) But thanx for the tip, will do it !
Moshe Banano
1 year ago
sorry for that, soon I am goin to update once more, and will also give more release time.. if you like you can fix it yourself..in the EG1 and EG2 macros inside the core-cell. there is a 'scale' macro connected to the release input, Give the 'Range' input a value of 100 or so. and thanks..
Philippe Loiseau
1 year ago
nice work, nice sound with uncluttered UI. Do other people here have a strange release behavior, making it difficult to have long release time (like a retire on release) ?
Moshe Banano
1 year ago
thanks, that nice of you.
Paule
1 year ago
You build that instrument.
Moshe Banano
1 year ago
I don't got the DSP knowledge to be in the same list with that names :)
Paule
1 year ago
Thanks to Moshe, Chet and Donald.
now