INSIDIOUS 6581

Very accurate emulation of the SID 6581: the C64 sound chip.

(133 Votes)
1.4.1 (Updated 5 years ago)
1.1MB
May 30, 2015
Reaktor 5 or lower

DESCRIPTION

INSIDIOUS 6581: The definitive SID emulation.

A much improved commercial version of this ensemble is now available from https://impactsoundworks.com/product/insidious/

This ensemble is a very accurate emulation of the extraordinary Commodore 64 sound chip. Included are all features of the original hardware:
* Three channels with realistically saturated Triangle, Square/PWM, Sawtooth, Noise and combined oscillators.
* Ring modulation and hard sync.
* Polyphonic and monophonic play modes with "Live arp" mode.
* The unique SID saturating filter that is incredibly important but missing on most emulations.
* Filter cutoff curves matching various real SID chips.
* LFOs and envelopes for pulse width, pitch, amplitude and filter cutoff.
* Step table for that genuine 8-bit sound.
* Optional quantization clock to restrict modulation updates to 50Hz or 60Hz as used in most games, or 100Hz or 150Hz as used in modern SID tunes and by Martin Galway in the Wizball theme.

I have a blog about the creation of this ensemble at http://insidious6581.blogspot.co.uk

No attempt is made to create a better SID. No features are enhanced or improved. This is not the usual 'SID-like' or '8-bit style' synth. This is an attempt to recreate the real thing as closely as possible with the most user-friendly interface possible. I believe it to be the most accurate-sounding emulation available (even better than the reSID library). Included are multiple presets taken directly from Commodore 64 games by dumping out the hardware registers during playback.

The SID Filter emulates the very unusual saturation and distortion present in the real hardware, which is the main feature that distinguishes most emulations from the real thing. I spent a long time using an oscilloscope to view the output from multiple real SID chips alongside INSIDIOUS 6581 to ensure that the output is as close as possible. It can really roar in a very unique way when it gets too overloaded. Also included is the ability to choose from a selection of filter curves as the curve of each 6581 chip is slightly (and sometimes extremely) different.

The first example sound is entitled "For All It's Worth" and was created by me using multiple instances of only this plugin. All of the sounds are included in the ensemble. It was created for the free "Summer of SID" album, available at https://c64audio.com/pages/summer

The second example sound is a recreation of the title music of the game Delta. A MIDI file is included in the download.

The third example sound is a recreation of the title music of the game R-Type. A MIDI file is included in the download.

Also, check out Fabio Marinelli's YouTube channel (https://www.youtube.com/channel/UCclk8zg7XkGjuo8OHcRYrzg) where you can see his many recreations of classic C64 music using INSIDIOUS 6581.

As of v1.2.2, this ensemble uses a component of Simple Arp by salamanderanagram.

=======================

Changes v1.4.1 (2019/03/03):
* Fixed a bug in the ADSRs to do with retriggering. It was always restarting from zero instead of restarting from the current value.
* Changed the info panel design and added some extra info.

Changes v1.4 (2018/12/01):
* Re-built the entire oscillator section in Core. The new module has perfect combined waveforms, allows the correct PWM on the combined waveforms, and accurately emulates the Pulse+Tri wave with RingMod. It also uses a good amount less CPU than the previous version.
* Remade the filter again from scratch. Because of the improved oscillators, the filter balance is much better. I would say that it is now 99% accurate.
* Re-made the LFO handler in core.
* Added some new presets.
* Due to the remade oscillator section, the R/S input and output
is now just a frequency value instead of a square wave stream.
* The MIDI Mapper was accepting program changes, which shouldn't have been the case.
* Added an audio input that will route through the filter like the real SID.

Changes v1.3 (2018/08/23):
* Added the MIDI Router. In this mode, notes from a specific MIDI channel will trigger a Preset change on the specified SID channel. This makes creating 3-channel chip tunes or setting up a single SID channel drum kit much simpler.
* After some retesting with real SIDs, I've completely retuned the filter. It's now dirtier and really roars, and is extremely accurate to the real thing.
* Removed the DC offset correction from the PWM. The new filter makes it unnecessary.
* Replaced the noise sample with a noise generator that uses the SID's actual random algorithm. Noise is much more tonal now like the real thing.
* Added some more presets.
* Flipped the internal PWM polarity so that -1 to +1 matches 0 to 4095 respectively in the real SID.
* Fixed a bug where an LFO could be the wrong one when a snapshot is recalled.

Changes v1.2.6 (2018/08/02):
* Ring mod was allowed to operate using any carrier waveform, but the SID only uses a square wave. This has been fixed.
* Loop controls were not latching properly on Channel 1.
* Reduced CPU on muted channels.

Changes v1.2.5 (2018/05/29):
* Polyphonic mode added.
* The EQ on the noise output had only been applied to channel 1.
* A bug in Reaktor stops program recall to occur correctly. I've got around it at the expense of potentially getting the wrong patch if the DAW sends out the bank change CC after the program change.
* The Square LFO graphic had an incorrect phase.
* Added new presets.
v1.25a (2018/06/01):
* MIDI channels were getting saved with the preset. Tough to decide whether this is correct behaviour or not, but I've disabled it.
* Loop points were getting reset on Channel 1 when changing to polyphonic mode or changing preset.

Changes v1.2.4 (2018/05/21):
* Added filter curves to map the filter cutoff values to various SID types.
* Removed the filter oscilloscope to allow for the filter curve graphs.
* Added a final mix oscilloscope to the logo's SID chip.
* Changed the colour of the off colour of the PWM graph warning lights to match the channel background.
* Fixed a Clock bug where the modulation values would be smooth every other clock event.
* Fixed a potential bug when the Clock was set to Off.
* Renamed "Vol" in the Wheel menu to "Amp" to match the mod section it applies to.
* Got around a Reaktor bug where Live Arp wouldn't respond to MIDI in the Reaktor standalone app.
* Added an EQ to the noise output to more closely match the real SID output.
* Increased the stability of the oscilloscope displays.
* Fixed a bug in the filter where negative cutoff values would be treated as positive.

Changes v1.2.3 (2017/12/16):
* Added a PWM position display that shows the final combined PWM value.
* Remade the LFO Fade/Delay implementation to take into the account the starting phase of the waveform, making it more flexible and seamless.

Changes v1.2.2 (2017/12/10):
* Added new play mode options: Solo, Legato, and Live arp. With live arp you can note play those 8-bit bubbly chords live.
* Added new presets from my track 'For All It's Worth'.
* Simplified the top-most channel routing.
* The whole portamento section has been replaced. Portamento is now logarithmic instead of linear using the Smooth module from 2-OSC, but does not produce gate clicks like before.
* Fixed a bug in the table looping where an incorrect waveform could be set on a zero entry.

Changes v1.2.1 (2017/11/19):
* The waveforms are now output at the correct bit depth according to the hardware specs.
* The ADSR wave is now quantised to 8-bits.
* The Filter automation parameters had the same IDs as channel 3's parameters, so were being hidden.
* Removed the full channel switch if the waveform is set to nothing. Now only pressing mute button will completely stop processing. Fixes a potential problem with program changes.

Changes v1.2 (2017/11/11):
Oscillators
* More accurate root waveforms. The tone and saturation now perfectly match the real hardware.
* Much improved combined waveforms, especially at higher frequencies.
* Vastly more accurate filter, tweaked by matching waveforms using an oscilloscope connected to real SID chips. It is almost indistinguishable from the real thing.
* Root pulse width value now allows the full 0-100% rage instead of 0-50%.
* Pulse width is quantised to 4096 values like the real chip.

Table
* Table loop start and end points. Tables can be simpler and have an attack phase.
* Increased pitch range.

User Interface
* New custom graphics
* Control sensitivity adjustments
* Improved the modulation envelope graphs and added a graph to the main volume ADSR.
* Added a MIDI channel parameter to the filter to set the channel used for its LFO Key Follow and envelope triggering.

General
* Better CPU usage. Also, muting a channel will completely stop it from using any CPU.
* Added volume ADSR to the automatable parameters.
* Added support for Bank Select for better patch organisation.

Bug fixes
* Fade time now matches the specified value correctly.
* Fixed a clicking that could occur on triggering a note.
* Switched from using custom MIDI data parsing to using Reaktor's built-in MIDI modules for reduced complexity.

COMMENTS  (108)

Paule
1 year ago
BTW SID2MIDI works fine with win 10 pro.
Paule
1 year ago
Oh thanks there is an update. Am I 3 years too late?
jace cavacini
2 years ago
@Fabio Marinelli THANK YOU Fabio! I thought that control was just defining what the wheel would do. It never crossed my mind that having it set to pitch would affect the settings in this way.
Fabio Marinelli
2 years ago
@jace cavacini you probably have the wheels option set to "pitch" ... you have to set it to off
jace cavacini
2 years ago
Can someone explain to me why the Pitch LFO stops having any effect? At some point in my editing of a snapshot, the ONLY way that the Pitch LFO would do anything was if I moved the mod wheel on my controller. I want to use the Pitch LFO to create vibrato that isn't linked to the mod wheel CC17 (and I don't see any links for this in the controller mapping, either). When I tested other snapshots, the same thing would happen if I moved the mod wheel. There's just no Pitch LFO at all once the mod wheel has been touched and then set back to zero.
vowod31791@xxyxi.com vowod31791@xxyxi.com
2 years ago
also very good explanation of all the settings inside the plugin when hovering with mouse!
vowod31791@xxyxi.com vowod31791@xxyxi.com
2 years ago
sooooo goooood yeaaah. Inspiring step sequencer mh mh mh
giovanni consalvo
2 years ago
hi the default range for MIDI pitch bend is 2 semitones. how to change this value?
Giles Cookson
2 years ago
Such an amazing plugin to get that perfect SID sound. You have made this plugin with such care and attention to detail. Awesome that you are the man behind many tunes for Psygnosis ! Woop Woop ! Insidious 6581 must have taken hundreds of hours to create. I'm off now to buy the full release!
zer zer
2 years ago
you ave only sample wav from all insidious c64 for download thanks
Marcel Janovsky
3 years ago
Became one of my faves in production. Thank you!
Victor Grenson
3 years ago
Amendment to my question below: I got it working using this older, free version where I have 3 instruments available in the UI. But in the new/paid version I can only see one instrument at a time.
Victor Grenson
3 years ago
Great nostalgia! I am using it (the paid version) with Reaktor Player in my DAW (Cakewalk) and want my three midi tracks in it to use different instruments/presets - do I have to add Insidious as three separate virtual instruments? It work then I do that but feels a bit cumbersome. If I use Cakewalk TTS-1 I can have one instrument per midi channel and just route the output of each miditrack to the corresponding instrument by selecting a midi channel. Doesn't seem to work like this with Reaktor/Insidious though, or am I missing something? Thanks a lot for this impressive thing!
Dana Fortier
3 years ago
Man this is so excellent, re-discovered it after losing track of it and wow so much fun.
Alexander Lindén
3 years ago
LOVE!
Mike Clarke
4 years ago
Krister Nielsen: You should be able to map any of the controls by right-clicking and using Reaktor's MIDI & OSC Learn feature. The layout is such because I've used other VSTs in the past where table-usage is a separate mode from using single waveforms and it's incredibly confusing. The new commercial Insidious has a much-improved layout that took me a lot of thinking. Lars Eickstädt: Enable EDIT Mode in Reaktor, Right-click on the MIDI channel control in a channel and select "MIDI" Properties. Go to the "Function" tab and switch on "Include in Snapshots". Do the same for the other two channels. Save the ensemble, which will now save the MIDI channels with the snapshots.
Lars Eickstädt
4 years ago
"v1.25a - * MIDI channels were getting saved with the preset. Tough to decide whether this is correct behaviour or not, but I've disabled it." Is there any way to change this back? I find it quite cumbersome to change the MIDI channels back after loading the song. I use Studio One - and it's much more annoying that it changes all MIDI channels back to 1 before starting the mixdown. My solution to this is to use 3 instances of Reaktor and 6581 and only use one SID channel per instance on MIDI channel 1. Anyone ran into this problem?
Krister Nielsen
4 years ago
This things sounds fantastic! Since I like physical dials and sliders and i was wondering what the best, or most logical way would be to map this to a hardware midi controller? How would such a controller even look, or more, which controller on the market would do the job best? I'm kinda confused about the table/sequencer and why you choose waveforms within there instead of separate oscillators like in an ordinary analog synth. Signal flow seems a bit weird. Point being that the oscillators are somewhat hidden in the table while the LFO's are center stage.
jbuonacc
4 years ago
sorry, i just realized that uses the 'External Instrument' device that Johan spoke of ...ugh.
jbuonacc
4 years ago
probably old news for most, but in case anyone is having problems with multi-timbral synths in Ableton this explains how to set it up: https://www.macprovideo.com/article/ableton-live/using-multitimbral-instruments-in-ableton-live/
EvilDragon
4 years ago
I agree that having last note legato retrigger is a pretty essential feature even if SID didn't have it.
Yrjö Fager
4 years ago
FWIW, I was able to hack together a seemingly flawlessly working re-triggering legato mode for INSIDIOUS 6581 in Reaktor 5, by adding parts from the "Mono/Poly" macro that's found inside "Voice Mode Selector" by Ernest Meyer. Take the "Gmno" and "Pmno" outputs and combine the voices with an Event Voice Combiner.
Yrjö Fager
4 years ago
This is just incredibly good! I've been using it live, to create "instant chiptunes", and to add some SID-like components for a retro sound feeling. The only problem is the legato mode's inability to retrigger held-down notes like in "last note priority". Last note retriggering legato is really essential my playing style. I managed to make a somewhat working fix by replacing the Pitch, Gate and Single-Trigger Gate signals in the Arp/Porta macro(s) with ones from the "Trigger" macro (based on Luigi Fellici's original design) that can be found inside Eric Wistrand's old "Master" macro from 2004 in the library here. Unfortunately it only works if the last note is the lowest or the highest one, and for my playing style it's not good enough. I'll try to learn some more Reaktor stuff to see if I can make it work properly. There are some other legato implementations, but they require Reaktor 6, which I don't have. I hadn't bothered learning Reaktor at all before INSIDIOUS 6581. :) This is huge! Thanks again.
Vasily Zbruev
5 years ago
missing on most emulations
Birthday Monster
5 years ago
Thanks for the answer, Mike. I've been curious about how composers sequenced the chip. Now I have an emulation worth investigating with. You're doing the lord's work. Also: the table sequencer, is that inspired by how composers programmed the chip?
Mike Clarke
5 years ago
Ariel Kenan: LFOs on a real SID are done by the CPU updating the relevant registers over time. In games, the updates would occur on every graphics refresh, so at 50Hz or 60Hz depending on the region. That's why I've included the Clock parameter that restricts parameter updates to the set speed. Strictly speaking, there should only be one global volume control (and therefore one single global Amplitude LF0), not one for each channel, but on a real C64 you could setup the ADSRs and retrigger them with CPU to get a similar effect, although that would be somewhat cumbersome to implement and I don't know of any examples of it.
Birthday Monster
5 years ago
I've been looking for exactly this: SID, not SID-Like. Is this how the real SID's LFO's are programmed? One dedicated for each of pwm, pitch and amplitude?
Mike Clarke
5 years ago
I've uploaded all of my previous Insidious 6581 versions to here: https://app.box.com/s/jbkg7kh7p1fny2iqa6otnsoz8na7zzz6
Ed
5 years ago
Hey, first up, I'd like to thank you very much for creating this library! It's incurably accurate to the original SID. I was wondering if you could provide download links of the older versions of the ensemble as the noise of it has changed hugely over its lifetime, and I was using an older version of it previously that I can't seem to find to make a track. Thanks!
big g
5 years ago
Madfiddler put me onto this - AMAZING job, Well done sir !! Bloody well done !!
Dazzy
5 years ago
Excellent, you have done a fantastic job on this, loving it!!
Henrik Sundberg
5 years ago
This is just fantastic, everything I wanted from a SID VSTi. Thank you so much, this will be used a LOT!
Alex Retsis
5 years ago
I love INSIDIOUS 6581! It keeps getting better in every update. Highly recommended!
andre cubilo
5 years ago
Dude ... thanks for this bloody amazing non emulated SID emulation !! Love it ... great work
Mladen Katicic
5 years ago
simply amazing!
space_taxi33
5 years ago
I love the sound of this! I have a ton of patches from several different hardware/software SID synths that contain patch information in text format. I would love to be able to write some sort of translation between my patch format(s) to the insiduous patch format. However looking at reaktor presets they're definitely not text editor friendly. Curious if you might have any ideas of how one might go about translating patch values to something reaktor / insiduous could read?
Michael Thalmann
5 years ago
This is absolutely brilliant!
Winfried Sitte
5 years ago
This thing is awesome. There is some serious creative potential in the tables alone. Thanks Mike, looking forward to put something together usign this.
Fabio Marinelli
5 years ago
AndreasL: Add an instrument track and select reaktor as vst, load insidious ensemble into reaktor, insert midi file into this track, select into the inspector track ( in cubase) "all" in midi channel. in this way it works :) :)
Mike Clarke
5 years ago
AndreasL: The Cubase manual says it has an option in its MIDI Import Options, "Import Dropped File as Single Part". Make sure its switched off or you'll get everything in one track like you're seeing.
Andreas Lindholm
5 years ago
Hi, I just started up Raktor6 for the first time and decided to load this. TLoaded it up in Cubase and tried the Delta demosong. dragging the midi in puts all the notes in one track and using the snapshot does not make it work. Am I supposed to split the notes into tracks?
Paule
5 years ago
SID2MIDI is the only prog I know for Win7. It's old from 1997. It can't convert real SIDs. In some cases helps a hex editor, mostly. Just checked it and saw channel 1,2 and 4. To play sid tunes and many other suffixes I use a java prog without midi out. I've found some with 2 ch and other with 4 channels. Oops!
Mike Clarke
5 years ago
Paule: I had a look. You've done loads of them. Are the SID2MIDI files one sound per MIDI channel? There's a new feature coming in v1.3 that will makes these much easier to use with Insidious to recreate the original tune.
Paule
5 years ago
Do you ever test my sid 2 midi files? --- http://www.mediafire.com/folder/wzjv9v9hd5sa6/C64_SID_to_MIDI_subtunes
Machtigen Salas
5 years ago
Amazing! Thank you so much, such a wonderful sound.
RO-MIX
5 years ago
Thank you for this incarnation of my beloved synth :)
Niclas Thorsteinsson
5 years ago
This is fantastic. Thank you.
Kris Keogh
5 years ago
You've gone above and beyond. This is amazing, and even better once reading the blog for the background. That 50HZ button makes so much difference! Thanks heaps, Kris, Australia.
Jimi Grant
5 years ago
excellent. thanks
Domenico Alessi
5 years ago
This is splendid! Thank you!
Matthias Schaffner
5 years ago
great ensemble and great demo track!
Jason Moon
5 years ago
AMAZING! Thanks!
Mike Clarke
5 years ago
grandnoise: I'm afraid not. Although it's theoretically possible to do, it would require the creation of a custom music editor/tracker inside the ensemble as Insidious doesn't know what music you're playing through it. It would also mean a complete rewrite of the patch memory/storage system. It would probably take me longer to do that than it would to just rewrite Insidious in C++.
Markus Hamburger
5 years ago
Is there any way to export to c64 exe?
Kenneth Henrik Olsen
5 years ago
The Sequencer is outstanding !
Kenneth Henrik Olsen
6 years ago
Brilliant !
Mike Clarke
6 years ago
jes: This ensemble is no different to any other ensemble in operation, so either you're using the Reaktor Player and not the full version or there is a problem with your Reaktor installation. Marco Muzzi: I've seen that error and I thought I'd got it to go away. The error itself is bizarre (another Reaktor bug?), so I'll shuffle some things around and see if I can kill it.
Marco Muzzi
6 years ago
Thanks Mike! Another question: when I use a Program Change plugin in Ableton, the Event Merger gives an error (http://www.fb.pics/image/fDqf) and the presets change in an very odd way. I was also wondering how to tell Reaktor whether to change snapshots of the ensemble or of the single modules.
jes Nørholm
6 years ago
keeps saying it works in demo for a ½ hour, using reaktor 6
Mike Clarke
6 years ago
Marco Muzzi: It looks like that's a bug in the standalone Reaktor app. It works fine in the VST. I've got around it though and it will be fixed in v1.2.4.
paul hesford
6 years ago
Wow, This is stunning, If you love the 8bit sound of the Commodore 64, GET THIS BEAST... the Authenticity is amazing and you can now have a SID Orchestra in your DAW of choice... 64 channel SID anyone...10/10..
Marco Muzzi
6 years ago
I love this plugin! Just one problem, I have the 1.2.3 version and I can't use the Live Arp mode with my midi keyboard, it works only with the laptop keyboard. Any ideas why?
Markus Kaarlonen
6 years ago
Absolutely loving this, thank you! I don't think there's any way to sync the table speed to host tempo, probably because it breaks the paradigm of authenticity (or if there is, sorry for missing it...)? Anyway, I couldn't resist adding it myself, so I extended the speed knob range to -32 (to keep the interface intact and not to break any existing functionality), and added some simple "code" in the AutoCounter macro. Now the negative values correspond to note lengths of 1/x.
Paul Majchrowsky
6 years ago
Is there any tutorial how to made own music via Reaktor step by step like Rebirth ? I tryed but can play live and only one channel, rest 2 channles not playing... or how can i download your demo ?? thanks and good work with demo music :)
yerry feldstein
6 years ago
Number 5 is alive! Many Thanks ! Mike Clarke
David Coffin
6 years ago
WOW, this is really great stuff, fabulous results from randomizing…and I didn't even LIKE game noises (or games, for that matter:) back in the day. But I sure like these, and twiddling knobs for funny noises, hmmm. Thanks!!
Glenn Wiorek
6 years ago
Wonderful
phillip bova
6 years ago
Sweet!!! Using this on current project starting tomorrow ;)
Mark Knight
6 years ago
Mike, you're the best - thank you very much!
Fabio Marinelli
6 years ago
this is my youtube channel... All my c64 covers are made with insidious 6581 https://www.youtube.com/channel/UCclk8zg7XkGjuo8OHcRYrzg
Enrico Bruttomesso
6 years ago
Thanks a lot for this fantastic ensemble Mike!
Fabio Marinelli
7 years ago
great!!! I did not understand how to set PWM...
Michael Pilyavskiy
7 years ago
great!
Johan Smolinski
7 years ago
Update to below: I found out that the MIDI channel setting is located on the panel for each SID channel. My real problem was that Ableton Live is merging all MIDI in channels to out channel 1. That seems to be how it works, unless using the plugin called External Instrument, which unfortunately is not included with the Intro version. Bummer! That really should be a core function... I mean, playing multi-timbral VST:s is among the first things I require of a DAW. Anyway, Insidious sounds fantastic! Really cool that you can do such a thing with Reaktor.
Johan Smolinski
7 years ago
How can I set the MIDI channels to SID channels as suggested in the readmes for Delta and R-Type MIDI files?
Serhat Kahveci
8 years ago
Can't wait to use this. Thanks, Mike!
Matthew Friedrichs
8 years ago
Fantastic emulation! I found a small midi bug in Reaktor 6 where the ST Gate module would not trigger the filter modulation at all. Simply moving this module into the filter modulation macro then connecting it to the LFO and ENV gate inputs directly fixed that right up. I hope to see you port the individual elements of this .ens to blocks! :)
Jorge Rodriguez
8 years ago
Love this thing. Thank you so much!
Sam Mover
8 years ago
https://soundcloud.com/andreigorlov/epilogue-no-future
GG.G SakabeaT
8 years ago
i come back here to say thxagain for that ens....fabulous......friggin'awesome dude!!!!
GG.G SakabeaT
8 years ago
thx
GG.G SakabeaT
8 years ago
Awesome
Josep Mª Ricou
8 years ago
Congratulations This is excellent work.
Dana Fortier
8 years ago
Had to give props for this fantastic ensemble.
David Sullivan
8 years ago
I always thought you were a clever-clogs Mike and this proves it. Genius.
Carlo Del Prato
8 years ago
Congratulations and thanx for sharing...timeless sound.
Jussi-Matti Salmela
8 years ago
You sir, are a gentleman and a scholar!
Lee Edward
8 years ago
This is fantastic. My goto SID emulation now. Thanks!
Neil Baxter
8 years ago
Brilliant!
Daniel Hogan
8 years ago
5 Stars for the Demo Tune. :) Now for the download ...
benjamin bassenonville
8 years ago
Excellent work for an excellent sound ! Instant fun !!!
Quinn Hanratty
8 years ago
thank you, this is great!
Peter Christiansen
8 years ago
This is excellent work. Sounds quite authentic to me.
Paule
8 years ago
.. and another 5-star vote 4U
Malte Klima
8 years ago
That is really the sound of the C64! Thanks for your great work!!!
Goran Podrugovic
8 years ago
Thank You, really sweet!
Ng Mui
8 years ago
Wow I used to love R-Type, so many hours spent on that game xD
DANIEL FISCH
8 years ago
thanks. C64 reloaded!
Aynsley Green
8 years ago
Dang, I can't tell the difference between the original Delta track and this emulation, very impressed.
Xenox
8 years ago
Wouw!! Sounds very, very good, best emulation i ever heard!
Dieter Zobel
8 years ago
much thanks
Mark Knight
8 years ago
Can't wait to try this tomorrow. Thanks for this Mike. Need to start building a community library of well known sounds then ;)
CoLD SToRAGE
8 years ago
Top stuff! Great fun... :oD
ZooTooK
8 years ago
Great work! Love the Koyaanisqatsi on chip!
Rick Scott
8 years ago
I owned a SID way back. Great fun. This gives me flashbacks. Well done! :-) (
Paule
8 years ago
Is this the real sound stuff for Marcus Friedrich, the choir director from Leipzig; isn't it?
Ng Mui
8 years ago
Not bad, sounds very commodore!
arachnaut
8 years ago
Great! Fun stuff!
now