Hello Due mostly to curiosity, I started to look through the forums and library ensembles. The information seems a little scattered, and its not exactly clear if earlier clock bugs are still relevant in newer versions of Reaktor. Anyways, I've built a little test ensemble with a bunch of different seq clocks (Including a free running clock). Each one, more or less, should be an improvement on the previous clock (with the exception of the free running clock). They go from the most basic sync clock, all the way up to a clock that doesn't fire on stopping the transport, is speed adjustable from the panel, is aware of where it is in the song in beat time, and only fires a trigger upon crossing the rising edge of the chosen beat division. Is there anything I missed? Or could there be any other improvements? I've seen mention that some clock events can be dropped, but no clear way to reproduce the drop outs. Interested to hear everyone's thoughts.