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Using Effects

Abstract

Maschine allows for both send an insert effects. Learn how to work with effects on the Sound, Group, and Master level.

At each Project level (Sound, Group and Master) it is possible to add effects in the form of Plug-ins. Each Sound, each Group and the Master can have an unlimited number of insert effects loaded in their Plug-ins slots. In each Plug-in slot, you can load an Internal, Native Instruments or External Effect Plug-in.

The processing order is always from top to bottom, both in the Plug-in List of the Control area (in Ideas view and Song view) and in the channel strip of the Mixer (in Mix view). In the Plug-in Strip of the Mix view, the processing order is from left to right.

Tip

For Sounds, the first Plug-in slot is often hosting an Instrument Plug-in (Sampler, Drum Synth, Native Instruments or External Plug-in) — this allows the Sound to generate its own audio. If instead, you plug an effect to the first Plug-in slot of a Sound, this Sound will act as a bussing point for other Sounds and Groups, and you will find this Sound in the various Dest. selectors in the Output properties of other Sounds and Groups. See section Applying Effects to a Sound, a Group or the Master below for more information.

Most of the features used in the procedures mentioned in this chapter have been already described in chapter Working with Plug-ins — in Maschine, effects are just a certain type of Plug-ins. Nevertheless, we illustrate them here with various effect-oriented examples. Furthermore, from time to time we will use the Mix view instead of the default Arrange view — indeed, the intuitive routing facilities of the Mixer make it particularly well suited for quickly setting up advanced effect routings.

Applying Effects to a Sound, a Group or the Master

The procedures for applying an effect at the Sound, Group or Master level are very similar.

Adding an Effect

Let’s add an Effect Plug-in somewhere in the Project. We first describe the detailed procedure in Arrange view, then we will show the equivalent procedure in Mix view.

Choose the Channel in Which the Effect Is to Be Inserted
  1. If you want to apply the effect to the Master (to process the audio of the whole Project), click the MASTER tab in the top left corner of the Control area.

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  2. If you want to apply the effect to a Group (to process the audio of the whole Group), click the desired Group on the left of the Arranger, and click the GROUP tab in the top left corner of the Control area.

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  3. If you want to apply the effect to a Sound, click its parent Group in the Group List (on the left of the Arranger), click the desired Sound slot in the Sound List (on the left of the Pattern Editor), and click the SOUND tab in the top left corner of the Control area.

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Load the Effect in a New Slot
  1. At the far left of the Control area, click the little Plug-in icon to display the Plug-ins of the selected channel:

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    The icon lights up. The Plug-in List appears nearby, showing a stack of all Plug-ins already loaded in the channel:

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    In the Plug-in List, each Plug-in has its own slot.

  2. Click the “+” icon under the last Plug-in in the list (or at the top if the list is empty).

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    The Plug-in menu opens and shows a list of all available Effect Plug-ins.

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    If you have selected a Sound and its Plug-in List is empty, the Plug-in menu also shows all available Instrument Plug-ins.

  3. Click the desired entry in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (for Native Instruments products) or External (for third-party products) submenu at the top of the list.

    Upon your selection, the effect is loaded in a new Plug-in slot at the end of the list and directly starts to process the audio of the channel. The effect parameters are displayed in the Parameter area on the right (in the example underneath we selected the Phaser effect in the Plug-in menu).

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Notes and Hints on Loading Effects in the Software
  • Instead of clicking the “+” icon to load the effect in a new slot, you can also click the down-pointing arrow on the right of an existing slot to open the Plug-in menu: The effect selected in the menu will replace the Plug-in currently loaded in that slot.

  • Instead of using the Plug-in menu, you can also use the Browser to load a particular preset for an effect. In particular, this can come in handy to insert a new effect between two existing Plug-ins in the Plug-in List. For more information, refer to section Searching and Loading Files from the Library. Alternatively, you can use Quick Browse to recall the search query that was used to load a particular Plug-in preset, for more information refer to section Using Quick Browse.

  • For all details on the parameters for each Maschine effect, refer to chapter Effect Reference.

  • For additional, specific information on VST/AU plug-ins, refer to Using Native Instruments and External Plug-ins.

  • If you created a nice effect setting, you can put it to further use by saving it as a Plug-in preset. For more information, refer to Saving and Recalling Plug-in Presets.

Adding an Effect in Mix View

You can also load effects in Mix view. The procedure is quite similar to the one described above for the Arrange view.

Tip

Reminder: To switch the Mixer display between all Groups of your Project and all Sound slots in a particular Group, double-click the background of any Group header at the top of the Mixer. For more information, refer to section Displaying Groups vs. Displaying Sounds.

First, display the Plug-in List in Mix view:

  1. Click the Mix View button (showing three little faders) at the left of the Arranger to switch from Arrange view to Mix view:

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  2. If it’s not already open, open the extended view of the Mixer by clicking the down-pointing arrow at the left of the Mixer:

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  3. Check that the Plug-in icon is active on the left of the Mixer — if not, click it to display the Plug-in List in each channel strip.

    1306132908_imageref_1453992715.png

Then, put the focus on the channel (Master, Group or Sound) in which you want to load the effect:

  1. To set the focus to the Master channel: In the top right corner of the Mixer, click in the blank space above the Master label and headphones icon to set the focus to the Master/Cue channel strip.

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    If necessary click Master in that header to switch from the Cue channel to the Master channel.

  2. To set the focus to a Group channel: If the Mixer is currently displaying the Group channel strips, click the header of the desired Group at the top of the Mixer. If the Mixer is currently displaying Sound channel strips, double-click the header of the desired Group at the top of the Mixer.

  3. To set the focus to a Sound channel: If the Mixer is currently displaying the Group channel strips, in the Mixer’s top row double-click the blank space in the header of the Group containing the desired Sound, then click the header of the desired Sound in the row below. If the Mixer is currently displaying Sound channel strips, in the top row click the header of the Group containing the desired Sound, then click the header of this Sound in the row below.

Finally, load the effect in the focused channel strip:

  • In the Plug-in List of the focused channel, click the little “+” to append the effect to the list, or right-click ([Ctrl]-click on macOS) an existing Plug-in slot to replace its current Plug-in, and select the desired effect in the Plug-in menu that opens.

    1306132908_imageref_1453996043.png

    The effect is loaded and directly starts to process the audio of the channel. The effect also appears in the Plug-in Strip under the Mixer, allowing you to adjust its parameters.

Tip

In fact, you don’t need to explicitly put the focus on the channel in which you want to load the effect: You only have to make that channel visible in the Mixer! You can then directly click the “+” symbol or right-click ([Ctrl]-click on macOS) an existing Plug-in slot to load the effect in that channel. Nevertheless, setting the focus on the channel has the advantage of displaying the new effect in the Plug-in Strip under the Mixer for adjusting its parameters, you can do this afterward.

Notice

For more information on the Mixer and the Mix view in Maschine, refer to section The Mixer.

Other Operations on Effects

You can manipulate effects like any other Plug-in loaded in a Plug-in slot. This notably includes adjusting the effect parameters, removing effects, moving effects to other Plug-in slots, saving and recalling effect presets, etc.

Here we provide a reminder of every operation available on the effects both in Arrange view and Mix view.

Notice

Concerning the procedures listed below, the only difference between Arrange view and Mix view is the way to open the Plug-in menu: In Arrange view you open it by clicking the Plug-in slot’s down-pointing arrow, whereas in Mix view you open it by right-clicking ([Ctrl]-clicking on macOS) the effect name in the Plug-in List.

Action

Procedure

All Effects

Insert an effect after an existing Plug-in

From the Browser or from your operating system, drag and drop the desired effect preset between two existing Plug-in slots.

Replace an effect

Open the Plug-in menu, and select another effect from the menu.

Remove an effect

Open the Plug-in menu, and select None from the menu.

Move an effect within the Plug-in List

Click and hold the effect in the Plug-in List, drag your mouse to the desired location (an insertion line appears where the effect will be dropped), and release the mouse button.

Move an effect to another channel (Sound, Group, or Master)

First, open the source slot’s Plug-in menu and select Cut. Then open the Plug-in menu of the desired slot in the target channel (Sound, Group, or Master) and select Paste.

Duplicate an effect

First, open the source slot’s Plug-in menu and select Copy. Then open the Plug-in menu of the desired slot in the target channel (Sound, Group, or Master) and select Paste.

Bypass an effect

Click the FX icon (in Arrange view) or the little square (in Mix view) at the left of the effect name in the Plug-in List. Click again to re-enable the effect.

Save the current effect settings as preset

Open the Plug-in menu, and select Save As… at the bottom of the menu.

Recall an effect preset

Use the Browser (see chapter Browser), or open the Plug-in menu and select Open… at the bottom of the menu.

Native Instruments and External Effects

Open/close the effect window

Arrange view: Click the little window icon in the top left corner of the Parameter area (at the left of the first page tab).

Mix view: In the Plug-in Strip under the Mixer, click the little arrow in the top left corner of the effect panel.

Save the current settings as default preset for this effect

Open the Plug-in menu, and select Save As Default… at the bottom of the menu.

For detailed information on these topics, please refer to Plug-in Overview. For more details on the specific operations available for Native Instruments and External Effects, refer to Using Native Instruments and External Plug-ins.

Using the Side-Chain Input

For certain Plug-ins, Maschine allows you to use a side-chain input to control how the effects process the audio.

What Is a Side-Chain Input?

If we consider an effect unit that processes the signal incoming at its main input, side-chaining means using a secondary signal (the “side-chain signal”) fed to a secondary input of the unit (the “side-chain input”) to control the behavior of the processing. Usually, the amplitude of the side-chain signal will determine how much the main signal will be processed by the unit.

In music production, the side-chain signal is most of the time another audio track of the project. A common example is the use of the kick drum track as a side-chain for the compression of the bass track: on each kick the compressor will compress the bass more, resulting in a typical pumping effect between kick and bass that can be heard in various styles of dance music.

The Side-Chain Parameter Page

The following Internal, Native Instruments, and External Plug-ins support side-chaining:

  • Internal Plug-ins: Compressor, Maximizer, Limiter, Gate, Filter.

  • AU plug-ins (Native Instruments and External): Any AU plug-in with side-chain input.

  • VST plug-ins (Native Instruments and External): Any VST plug-in with multiple inputs.

When you load any of these Plug-ins in a Sound or a Group, a Side-Chain Input Parameter page appears at the end of the page list.

Notice

Side-chaining is not possible at the Master level (i.e. if the Plug-in is loaded in a Plug-in slot of the Master).

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The Side-Chain Input page of the Compressor Plug-in in the Control area.

Notice

To learn how to access Parameter pages, refer to Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.

Notice

The parameters of the side-chain input are not available in the Plug-in panel of the Plug-in Strip.

Parameter

Description

INPUT Section

Source

Selects the audio signal you want to use as a side-chain signal to control the Plug-in. Available options are None (side-chain deactivated, default setting), the outputs of all (other) Sounds, and the outputs of all (other) Groups.

In the menu these outputs are labeled as follows:

For Groups: [Group name] (e.g., Drums)

For Sounds: [Group name]: [Sound name] (e.g., Drums: Kick)

In the selector display these outputs are labeled as follows:

For Groups: [Group name] (e.g., Drums)

For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 for the Sound 4 of Group A1)

Gain

Adjusts the input level of the side-chain signal fed into the Plug-in.

FILTER Section

Filter

Activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the Plug-in.

Center Freq

Adjusts the center frequency of the filter.

Width

Adjusts the bandwidth of the filter.

Notice

On your controller, the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above.

Tip

Note that the settings of the Side-Chain Input page stay in place when you switch to another Plug-in supporting side-chain. This notably allows you to try different compressors or different compression presets without losing the side-chain setup.

Applying Effects to External Audio

Maschine’s flexible routing facilities allow you to apply effects to external audio as well. This external audio can come from the inputs of your audio interface if Maschine is used in stand-alone mode or from your host if Maschine is used as a plug-in.

To do this, we will choose a Sound and use the Audio page in its Input properties.

Step 1: Configure Maschine Audio Inputs

Maschine’s audio input configuration can be done in the software only. Furthermore, this configuration is necessary only if you use Maschine as a stand-alone application.

Notice

If you are using Maschine as a plug-in in a host application, Maschine can receive audio from your host on any of its eight mono virtual inputs. To know how to route audio in your host to the virtual inputs of the Maschine plug-in, please refer to your host documentation. When this is done, go directly to section Step 2: Set up a Sound to Receive the External Input.

Maschine in Stand-Alone Mode

Please make sure that you have connected an external audio signal source to your audio interface and that the audio interface's inputs are activated. To do this:

  1. Select the Preferences… entry from the File menu to open the Preferences panel.

  2. On the Audio page, click the Input button, activate the desired inputs by clicking their field in the Port column, selecting a physical input from the drop-down menu, and clicking Close.

    Audio signals coming from external sources plugged in the inputs selected here will now be routed to the Maschine inputs shown in the first column.

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Tip

See Preferences – Audio Page for more information on the Audio page of the Preferences panel.

Maschine in Plug-in Mode

If Maschine is running as a plug-in in a host environment, the Maschine plug-in can receive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the Maschine plug-in.

In this example, we will assume that you routed some audio channels of your host to the first virtual input pair of Maschine.

Step 2: Set up a Sound to Receive the External Input

Notice

We describe here the procedure in Arrange view. You can also do this in Mix view — see section Sending External Audio to Sounds.

  • Now the external audio is routed to your Sound! You can adjust the level of the incoming signal via the Gain knob.

Notice

You will find a detailed reference of the Audio page of the Sounds’ Input properties in section Sending External Audio to Sounds.

Step 3: Load an Effect to Process an Input

Notice

Here we describe the procedure in Arrange view. You can also do this in Mix view — see section Adding an Effect.

You can now insert an Effect Plug-in into this Sound so that it processes the incoming audio.

  1. At the far left of the Control area, click the Plug-in icon to display the Plug-ins of the Sound:

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    The icon lights up. The Plug-in List appears nearby. Since we have chosen an empty Sound in section Step 2: Set up a Sound to Receive the External Input above, the Plug-in List should be empty:

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  2. Click the “+” icon at the top of the Plug-in List. The Plug-in menu opens and shows a list of all available Instrument and Effect Plug-ins.

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  3. Click the desired effect in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (Native Instruments products) or External (third-party products) submenu at the top of the list.

    Upon your selection the effect is loaded in a new Plug-in slot and directly starts to process your external audio!

Creating a Send Effect

Sometimes you may want to have a classic send effect, for example, a reverb which can be shared by multiple sound sources. To make use of a send effect, you need to:

Step 1: Set Up a Sound or Group as Send Effect

The procedure to set up a Sound or Group as a send effect is straightforward: You just need to load an effect into its first Plug-in slot — Maschine will take care of the rest and make it available as a destination for other channels of your Project!

Notice

The procedure in Arrange view is described here. You can also do this in Mix view. For more information, refer to Adding an Effect.

In this example we will use an empty Sound:

  1. Choose the empty Sound you want to use as send effect: On the left of the Arranger click the Group containing that Sound, on the left of the Pattern Editor click the desired Sound slot, and click the SOUND tab in the top left corner of the Control area.

  2. At the far left of the Control area, click the Plug-in icon to display the Plug-ins of the Sound:

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    The icon lights up. The Plug-in List appears. Since we have chosen an empty Sound, the Plug-in List should be empty:

    1306132908_imageref_1454085643.png
  3. Click the “+” icon at the top of the Plug-in List.

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    The Plug-in menu opens and shows a list of all available Instrument and Effect Plug-ins.

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  4. Click the desired effect in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (Native Instruments products) or External (third-party products) submenu at the top of the list.

    Upon selection, the effect is loaded and its parameters are displayed in the Parameter area. When you load an effect into the first Plug-in slot of a Sound, Maschine automatically configures the Sound’s input to receive any signal(s) coming from other Sounds and Groups in your Project and sends them through its own Plug-in slots, in other words, you now have a send effect.

Tip

You could also load an effect preset from the Browser instead of using the Plug-in menu. For more information on how to load effect presets, refer to Searching and Loading Files from the Library.

Now that the effect is loaded, we suggest that you rename the Sound slot to the Plug-in name: this will be of great help when routing other signals to that send effect (refer to Step 2: Route Audio to the Send Effect). To rename the Sound slot:

  1. Double-click the name of the Sound slot in the Sound List. The name becomes highlighted, ready to be edited.

  2. Type the name of the Plug-in, and press [Enter] on your computer keyboard to confirm.

    The Sound slot now mirrors the Plug-in name.

Notice

For more information on renaming Sound slots, refer to Renaming Sound Slots.

Step 2: Route Audio to the Send Effect

Once you have configured a Sound or Group as send effect (refer to Step 1: Set Up a Sound or Group as Send Effect), you can send the output of any other Sounds and Groups to that Sound or Group. For this purpose, each Sound and each Group is equipped with an additional two auxiliary outputs available in its Output properties.

Notice

Here we describe the procedure in Arrange view. You can also do this in Mix view. For more information, refer to Configuring the Main Output of Sounds and Groups.

You can repeat the process to route more Sounds/Groups to the same send effect, or route the same Sound/Group to an additional send effect send using AUX 2.

A Few Notes on Send Effects

When working with send effects, please keep in mind the following:

  • You cannot send the Master output to send effects.

  • You cannot send a send effect’s output to itself, nor the output of a Group to one of its own Sounds.

However, you can:

  • Chain several Sounds configured as send effects by sending the output of a send effect into another send effect using the method described above (refer to Step 2: Route Audio to the Send Effect).

  • Use the Effect Plug-ins loaded in a Group to simultaneously process its own Sounds and other Sounds/Groups sent to it.

This opens up virtually endless routing possibilities!

Notice

When setting up complex routings, please take care to avoid feedback loops!

In addition, the following points are worth noting:

  • CPU load: Send effects can be of great help to save CPU power. Using one reverb for many Sounds and Groups instead of loading another reverb in each Sound/Group makes a big difference on the CPU load. You can adjust at which extent the reverb must be applied on each Sound/Group via the respective Level controls in their Output properties.

  • MIDI control: As with any other Sound, Sounds used as send effects can be controlled via MIDI! This is not only true for all effect parameters (refer to Controlling Parameters via MIDI and Host Automation), but also for effects that require incoming notes (e.g., a vocoder). See Triggering Sounds via MIDI Notes for more information.

  • Use Patterns: You can create Patterns for your send effects to make them more lively. Simply record some automation in Control or Step mode for the desired effect parameters — or even record notes for effects requiring incoming notes (e.g., the vocoder mentioned above).

Creating Multi-Effects

Creating a multi-effect unit is the same thing as creating a series of Sounds as send effects within a Group and arrange them as you see fit. Following the procedure described in the previous section Creating a Send Effect, in every Sound of the Group you can set up a send effect containing any number of effects, the only limit being the processing power of your computer! You can route Sounds within the Group to your liking: You can chain them all, keep them as separate effects to be used in parallel, build any combination of both, etc.

Organizing Your Effects into Several Sounds

If you plan to build multi-effects containing more than a few Effect Plug-ins in series, you have many ways at your disposal. Since you can have any number of Effect Plug-ins in each Sound, you can set up the whole sequence of effects in series into one single Sound. However, it might be judicious to split your sequence of effects across several Sounds whose outputs are sent into the inputs of the next Sound (thereby re-building an equivalent sequence of effects). Doing this can have several advantages, for example:

  • The Sound List lets you keep a better overview of your effect sequence than the tiny Plug-in List in a single Sound.

  • You can rename and colorize each Sound individually according to the effect(s) it contains.

  • You have better control of your whole effect sequence from your controller.

  • You can easily re-arrange your effect sequence by changing the routing between your Sounds.

To use several Sounds plugged in series, use the procedure described in the previous section Creating a Send Effect to send the output of each Sound to the input of the next one in the sequence.

Which of the Main, Aux 1, and Aux 2 Output To Use?

Each Sound provides three distinct outputs: Main, Aux 1, and Aux 2. If you want to build a series of effects split across several Sounds, for each Sound in the series you have to send one of these outputs to the input of the next Sound. For this, we recommend you to use the main output of the Sound rather than any of its auxiliary outputs because it provides a few useful additional features not available on the auxiliary outputs:

  • Cue switch: You can send the Main output of any Sound to the Cue bus and pre-listen the channel on a distinct Maschine output (typically your headphones). Note that enabling the Cue switch automatically mutes both Aux 1 and Aux 2 outputs as well, but it doesn’t send them to the Cue bus!

  • Hardware control: Your controller provides various shortcuts allowing a quicker and easier control of your Sounds’ Main output.

These can be of great help when building complex multi-effects!

Saving Your Multi Effects

You can then save the whole multi-effect Group for later use. This can be useful if you like a certain combination of effects for your live setup or in the studio. Although this is overkill, you can afterwards still add more effects on the multi-effect Group itself — imagine for example distinct send effects in different Sounds, but all of them being further processed by the same set of effects at the Group level.

However, take time to name every Sound in this multi-effect Group after the effect(s) inserted and to give it a name that allows you to recognize it as an effect; remember that you will be choosing this effect from a potentially large list in your user library. In the Maschine Library there are already a number of multi-effect Groups tagged Multi FX:

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Groups of the Multi FX type in the LIBRARY pane.